i am simulating a light tube parallel to a wall.
The light tube has a black body emission in the emission slot.
for some reason the emission is hundreds of times stronger at the ends of the tube.
Does any one know why?
strange light distribution
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it has something to do with polygon sizes..-I don't use mesh emitters so often (just on single poly planes, to mimic softboxes),
but I've noticed that if I scale them or tweak their size I have to tweak values too =)
but I've noticed that if I scale them or tweak their size I have to tweak values too =)
i increased the number of height segments on that cylinder to have equal polygon size - without luck...glimpse wrote:it has something to do with polygon sizes..-I don't use mesh emitters so often (just on single poly planes, to mimic softboxes),
but I've noticed that if I scale them or tweak their size I have to tweak values too =)
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