Zdepth - specular material

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Goldisart
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are there other ways to solve this problem = no photoshop
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glimpse
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sorry, but what's the problem here? =)
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Goldisart
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glimpse wrote:sorry, but what's the problem here? =)

standard zdepth does not work inside the glass
akira
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Hi

You can try Tik Quick Passes, it's a free macro script: http://www.scriptspot.com/3ds-max/scripts/quick-passes
And render using scanline or mental ray with standard materials.

still needs ps to invert the result anyways :)
depth.PNG
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Goldisart
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hi - akira
it was even easier ... :)
focus type autofocus to Target Focus =//// there is no need to do passes for compose
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suvakas
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Really?

Suv
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Karba
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Goldisart wrote:hi - akira
it was even easier ... :)
focus type autofocus to Target Focus =//// there is no need to do passes for compose
Are you trying to use depth channel only because you can' get proper focus? :?
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glimpse
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Goldisart wrote:
glimpse wrote:sorry, but what's the problem here? =)

standard zdepth does not work inside the glass
& it shloudn't, cos it is based on geometry
(it doesn't take reflectivity & reflectivity into account)

if You want proper depth use in camera inside OR =)
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