Zdepth - specular material
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sorry, but what's the problem here? =)
Hi
You can try Tik Quick Passes, it's a free macro script: http://www.scriptspot.com/3ds-max/scripts/quick-passes
And render using scanline or mental ray with standard materials.
still needs ps to invert the result anyways
You can try Tik Quick Passes, it's a free macro script: http://www.scriptspot.com/3ds-max/scripts/quick-passes
And render using scanline or mental ray with standard materials.
still needs ps to invert the result anyways

& it shloudn't, cos it is based on geometryGoldisart wrote:glimpse wrote:sorry, but what's the problem here? =)
standard zdepth does not work inside the glass
(it doesn't take reflectivity & reflectivity into account)
if You want proper depth use in camera inside OR =)