House in Belgium is a project for a client. I am not the architect but I did help some with the design process.
I focused a lot on the materials and the overall composition of the images. I was going to add furniture inside but I didn't have time so maybe next time!
Not much post processing on the first image besides the lady walking and some color correction but I added some fog using a zdepth pass in the second one. I had some problems with that because octane rendered my environment(HDRI) in black. In a zdepth pass the gradient should be from black (closest to camera) to white (furthest from camera). This was the case except that my sky was black so I had to paint white over that in photoshop and therefore didn't get the exact effect I was looking for not to mention the extra time it took me to 'fix'. If anyone has any suggestions for how to work around this problem that'd be great!
I used forest pack for the trees, grass, and leaves. I also used the wood generator script (for the wood), and Ivy generated for the ivy.
Rendered in PMC on two GTX 690s. I forgot how long it took but it wasn't short. Probably 3-4 hours for the second image (1920*1080px)
Image by CastorCAD, please like our Facebook page http://www.facebook.com/castorcad if you guys like this! You can also check out our website http://www.castorcad.com if you're interested.
I'd be happy to answer any questions so don't hesitate!
House in Belgium
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- Seekerfinder
- Posts: 1600
- Joined: Tue Jan 04, 2011 11:34 am
Except for the slightly floating leaves in the street-view, I really like the images.
Best,
Seeker
Best,
Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
- waterthinking
- Posts: 67
- Joined: Fri May 28, 2010 8:27 am
great images! where did you get the ivy plant just on top of the couple talking?
Hi manos and thank you!
So to explain quite quickly it is not a face with alpha opacity. It actually is scattered geometry.
I did this using the forest pack pro plugin by Itoo Software. You don't need this specific plugin as there are other plugins that can scatter instances without blowing up the number of polygons in your scene.
Hope this helps
So to explain quite quickly it is not a face with alpha opacity. It actually is scattered geometry.
I did this using the forest pack pro plugin by Itoo Software. You don't need this specific plugin as there are other plugins that can scatter instances without blowing up the number of polygons in your scene.
Hope this helps
