
I also want to release the OSX version of this beta as soon as possible.
-Juanjo
Moderator: juanjgon
atnreg wrote:Thank you!geo_n wrote: Zdepth for example can give you realism that eliminate that cg look of everything in camera looks so sharp.
The other channels can be individually enhanced to get that look.
In modern compositing workflow render passes workflow are a must.
For example material/object id can be used to isolate or tweak specific objects without having to re render again. Or having to render out different masks which is a waste of time to do when you can get them in your first render pass.
So if I don't do compositing, I don't need render passes, right?
Ok so it is for animation and compositing. I understand in those it is really great but I usually don't do eithergeo_n wrote:If you do color changes, texture changes, etc its extremely helpful. If you watched the car tutorial he was able to change the car color in seconds in pshop rather than tweaking and re rendering in lw which could take some time depending on hiw comolex the scene is. If it was an animation thats 3000 frames the time saved is huge especially if a client asked to do 10 colors of the car. You dont have to render 30000 frames in lw. Just use the object or material id to isolate the car body and change it in pshop, ae, nuke, etc.atnreg wrote: Thank you!
So if I don't do compositing, I don't need render passes, right?
I will try to work in the MB >100% feature, but currently I am not sure if it could be possible inside LW (perhaps for transformations, but deformations can't have this feature for sure)vipvip wrote:I was wondering if a massive automatic "T-Layer" texture conversion was something possible: because when importing some models, like poser ones, which contain a lot of bitmap textures, it would be a great gain of time.
Some time ago, i was asking to you if it was possible to extend the octane-native motion-blur lenght ( more MB for values >100% in camera panel ), do you have any news about that ?
Thanks
Currently Octane doesn't support the Projection node in the displacement feature. This is something that Octane developers should add to Octane to support it in the plugins.atnreg wrote: -make displacement node to support Octane Projection, now it always needs the UVMap node which according to manual is not recommended as the Projection nodes are faster. The UVMap node works fine but of course as the Projection node does not work with displacement, I cannot compare the speed. Actually I like the way the UVMap node works as it applies to everything so if you think the speed difference (or other features) are not that significant, I am happy with UVMap node. But having option to use either would be great
-increase the accuracy of displacement amount and shift, I mean now if I put 0.00001 it changes to 0. This is very important especially for thickness trick (which by the way really works, thank you!) and for accurate displacements as well. Elsewhere it is possible to use smaller values than that so it is not LW limitation. Maybe those values could be unlimited i.e. only limited by LW accuracy
Also the 99% rendering problem still continues, it is not fatal as you can save the rendered image even then (it has not crashed with this latest beta) but it would be nice to be sure it reaches the end even if left alone for a longer time. This of course may be more complicated thing so this is just reminder for later updates![]()
thanks a lot, even only transformations would be great !juanjgon wrote:I will try to work in the MB >100% feature, but currently I am not sure if it could be possible inside LW (perhaps for transformations, but deformations can't have this feature for sure)vipvip wrote:I was wondering if a massive automatic "T-Layer" texture conversion was something possible: because when importing some models, like poser ones, which contain a lot of bitmap textures, it would be a great gain of time.
Some time ago, i was asking to you if it was possible to extend the octane-native motion-blur lenght ( more MB for values >100% in camera panel ), do you have any news about that ?
Thanks
-Juanjo