best practices for lighting interiors?

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Post Reply
User avatar
portnicki
Licensed Customer
Posts: 124
Joined: Mon Mar 10, 2014 9:28 am
Location: Warsaw
Contact:

Hi all,

I'm playing around with a simple scene.
I have a room with 3 large windows (other than that, the room is closed in every other side).

I've been trying to lit it only with an HDR environment but the result looks pretty dark. I've had better luck using a "Daylight Environment" with a directional light (I'm in modo here).

I'm pretty surprised as how much hot-pixels I get with already 1000 rays shot into the render (Path tracing). I'm actually wondering if this render will eventually clear up?

I've even put a large blackbody emmiter behind my camera (inside the room) and lit the interior a lil' bit. Thats a way I used to clear the noise in modo renderer. But I do not think it helped by any means.

What am I doing wrong here? How do I get clear interior shots without the ton of hot pixels?
PS. I do not want well lit interior, I;m lookin' more for a very bright highlights & dark shadowy ares look.

Image

this is 1500 rays. Should I just give it an hour or two?
i7 2600k + nVidia TITAN black
https://www.behance.net/Auror
MaTtY631990
Licensed Customer
Posts: 754
Joined: Thu Apr 08, 2010 8:38 pm

All you need for this is to use GI clamp tool in PT kernel settings. It reduces light paths that are strongly contributing in a scene and hence speed up renders vastly. Test with a value 1 to 10. If you set to 0 you are only left with direct light.
User avatar
smicha
Licensed Customer
Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

MaTtY631990 wrote:All you need for this is to use GI clamp tool in PT kernel settings. It reduces light paths that are strongly contributing in a scene and hence speed up renders vastly. Test with a value 1 to 10. If you set to 0 you are only left with direct light.
+1

and for better shadows use closer to 1 (rather than 0) path term power. It will reduce speed of rendering but gives better shadows.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Post Reply

Return to “General Discussion”