Hello there
i have found out that there is a polygon limitation around 19,2 mio polygons ( 19200000 ).
higher number of polyongs are not rendered.
Please dont question the polygon amount. it is needed in our scene.
some infos:
-GPU: Titan / 6 gb Vram.
- The scene with the 19,2 mio polygons takes 3,5 gbyte vram in the gpu.
so there is still more place avable. the card is not full.
-i didnt use another card with less ram. titan only.
-win7
-octane 2.06
-c4d r15
Error Message:
CUDA error 1 on device 0: One or more of the parameters passed were not within an acceptable range of values.
-> failed to bind texture to device memory (data5)
device 0: failed to bind data texture 4 of context 0
<<< Render Failure >>>
so there must be a limit.
Testfile:
i ve attached a scene file.
1. Open it
2. render it.
3. it should not render as mentioned above, if it renders, increase the cube subdivisions slightly.
can anyone check this? i would like to know if this is cuda. octane or octane bridge related ?
kind regards
BUG: Polygon Limitation to 19.200.000
Moderators: ChrisHekman, aoktar
- Effekt-Etage
- Posts: 12
- Joined: Mon May 31, 2010 2:59 pm
- Attachments
-
- octanebreaker.zip
- (61.58 KiB) Downloaded 164 times
Last edited by Effekt-Etage on Tue Oct 07, 2014 8:49 am, edited 1 time in total.
- Effekt-Etage
- Posts: 12
- Joined: Mon May 31, 2010 2:59 pm
can anyone see the attachement? cause i cant
ah ok, i had to upload it as a zip file.
ah ok, i had to upload it as a zip file.
Hi,
sorry BUT this is not BUG! 2.0 has a limitation about 19 millions as far as know
sorry BUT this is not BUG! 2.0 has a limitation about 19 millions as far as know
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- Effekt-Etage
- Posts: 12
- Joined: Mon May 31, 2010 2:59 pm
what a shame 
thanks for your quick respond

thanks for your quick respond
- Daniel Ahrens
- Posts: 48
- Joined: Fri Aug 02, 2013 9:17 am
- Location: Frankfurt, Germany
- Contact:
Hey Aoktar,aoktar wrote:Hi,
sorry BUT this is not BUG! 2.0 has a limitation about 19 millions as far as know
Do you know why they made this limitation? During my last project I believe I used about 25 Million polygons with an older version of Octane. 1.x Or has it always been this way?
So why the limitation now?
Hi,Daniel Ahrens wrote:Hey Aoktar,aoktar wrote:Hi,
sorry BUT this is not BUG! 2.0 has a limitation about 19 millions as far as know
Do you know why they made this limitation? During my last project I believe I used about 25 Million polygons with an older version of Octane. 1.x Or has it always been this way?
So why the limitation now?
Yes that was. I'm not sure why it happened. Maybe new codes consumes more space or ..... Who knows? Let's to allow that they finish all big features. They may revise some parts. This is a long run. Keeping the fame of fastest render, this is not so easy!
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- Daniel Ahrens
- Posts: 48
- Joined: Fri Aug 02, 2013 9:17 am
- Location: Frankfurt, Germany
- Contact:
I see, thanks for the info. Also I agree, let's keep Octane awesome!