OctaneRender™ 2.1 for LightWave™ BETA 1

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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juanjgon
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jang2235 wrote:Network slave GPU
Lightwave Plugin beta 2.10
Standalone verson ???
Here you can download the 2.10 standalone to test the network rendering:
viewtopic.php?f=33&t=42564

-Juanjo
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juanjgon
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geo_n wrote:
juanjgon wrote:
geo_n wrote:Besides adding the beauty pass embedded in the multlyr exr,
The beauty pass issue is fixed in the LW plugin for the next release.

-Juanjo
Do we have a daily build? :mrgreen:
I want to release a new beta this week, in few days, but if you want a build with this bug fixed for LW11.6 x64, replace your plugin file with this new one:
https://www.dropbox.com/s/osqqvc7njsfja ... 1_6.p?dl=0

-Juanjo
vipvip
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thanks a lot
geo_n
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juanjgon wrote: I want to release a new beta this week, in few days, but if you want a build with this bug fixed for LW11.6 x64, replace your plugin file with this new one:
https://www.dropbox.com/s/osqqvc7njsfja ... 1_6.p?dl=0

-Juanjo
Thanks Juanjo :mrgreen:
vipvip
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I've done some animation-works with this 2.10 beta and until now, no problem encountered but i didn't use deep features like render passes or other.
The new coherent option for PT, associated with caustics blur and/or power clamping are really excellent for noise removal, with lower rendering-time : a great step forward for octane !
atnreg
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Could someone explain when and how the render pass feature should be used? :)
I'm sure it is great but I can't figure out what it exactly does and what are the different tabs in node meant for? :oops:
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vipvip
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Render passes are needed to tweak the mix between different parameters like shadow density, globall illumination and much more...
It can delivers usefull pictures like ZDepth, alpha etc...
It is needed mainly for postprocess compositing and advanced projects...
If you plan to work for hollywood, have a look to this ;)
atnreg
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vipvip wrote:Render passes are needed to tweak the mix between different parameters like shadow density, globall illumination and much more...
It can delivers usefull pictures like ZDepth, alpha etc...
It is needed mainly for postprocess compositing and advanced projects...
If you plan to work for hollywood, have a look to this ;)
Ok, that's what I thought so I don't need it unless it can help to find optimal values for some rendertarget or other parameters but I think not so I can concentrate on other things in Octane :)
Thanks!
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geo_n
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atnreg wrote:Could someone explain when and how the render pass feature should be used? :)
I'm sure it is great but I can't figure out what it exactly does and what are the different tabs in node meant for? :oops:
Zdepth for example can give you realism that eliminate that cg look of everything in camera looks so sharp.
The other channels can be individually enhanced to get that look.

In modern compositing workflow render passes workflow are a must.
For example material/object id can be used to isolate or tweak specific objects without having to re render again. Or having to render out different masks which is a waste of time to do when you can get them in your first render pass.

This is a bit outdated technique for changing color of car, but still useful for compositing ideas
[/youtube]

Combine it with modern approach here with embedded material/object id.
atnreg
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geo_n wrote: Zdepth for example can give you realism that eliminate that cg look of everything in camera looks so sharp.
The other channels can be individually enhanced to get that look.

In modern compositing workflow render passes workflow are a must.
For example material/object id can be used to isolate or tweak specific objects without having to re render again. Or having to render out different masks which is a waste of time to do when you can get them in your first render pass.
Thank you!
So if I don't do compositing, I don't need render passes, right? :)
AMD Ryzen Threadripper 2990wx (32c/64t),64GB RAM,NVIDIA GTX 1080ti,Win10
Clarisse 4,Houdini 18 (+Octane 2019),Blender2.81,Fusion360,Onyx,ZBrush,SubstPnt...
Started: Houdini 2019, Clarisse 2016
No business, just fun :)
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