Lol, post removed as in wrong place !!!
Too many coffees me thinks :p
OcDS 1.5/2.0 PREVIEW
Moderator: BK
Forum rules
Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
Last edited by orion_uk on Sat Oct 04, 2014 7:01 pm, edited 2 times in total.
http://www.Neil-Isted.com
Intel i7 870/2.93 GHz
RAM 16GB
1x Titan (6GB)
2x GTX 660Ti 2GB
Win10 Pro 64-bit
Carrara 8.5 Pro
Carrara - OR4C
OctaneRender™ for Blender
Ds pro
OR Standalone V4
Poser Plugin
Intel i7 870/2.93 GHz
RAM 16GB
1x Titan (6GB)
2x GTX 660Ti 2GB
Win10 Pro 64-bit
Carrara 8.5 Pro
Carrara - OR4C
OctaneRender™ for Blender
Ds pro
OR Standalone V4
Poser Plugin
The lady below is using the geografted genital:
Left : with "Geometry Editor" or "Node Weight Brush" tools activated, something goes wrong;
Right : with any other DS4 tool activated, it works.
You just need to tweak the tools while octane render window is active to see this issue. I know that DS4 deals differently with the geometries when these two tools are activated, but this forum will receive a lot of support requests about it ...
Another side note : After change the "Size/Aspect Ratio" from "Custom" to any other, it's not possible to set this field to "Custom" again.
DS4.6.3.52, Windows 7 , GT640.
Left : with "Geometry Editor" or "Node Weight Brush" tools activated, something goes wrong;
Right : with any other DS4 tool activated, it works.
You just need to tweak the tools while octane render window is active to see this issue. I know that DS4 deals differently with the geometries when these two tools are activated, but this forum will receive a lot of support requests about it ...

Another side note : After change the "Size/Aspect Ratio" from "Custom" to any other, it's not possible to set this field to "Custom" again.
DS4.6.3.52, Windows 7 , GT640.
I also encountered the same problem.Apophis wrote:The problem was solved with a Reality plugin deinstallation.
Attached is my crashdump. I'm pretty sure that this has nothing to do with Reality.
- Attachments
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- DAZStudio_error_report_141006-192631.zip
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- synapsemedia
- Posts: 54
- Joined: Thu Oct 13, 2011 7:24 pm
After installing it I get an error message : This plugin account not valid for version 2.x.
If you dont own a license for the 2.0 then you need to install the 1.55 option or login & upgrade here:http://render.otoy.com/account/upgrade_license.php?synapsemedia wrote:After installing it I get an error message : This plugin account not valid for version 2.x.
See this thread for more info...
http://render.otoy.com/forum/viewtopic. ... 3&start=10
http://www.Neil-Isted.com
Intel i7 870/2.93 GHz
RAM 16GB
1x Titan (6GB)
2x GTX 660Ti 2GB
Win10 Pro 64-bit
Carrara 8.5 Pro
Carrara - OR4C
OctaneRender™ for Blender
Ds pro
OR Standalone V4
Poser Plugin
Intel i7 870/2.93 GHz
RAM 16GB
1x Titan (6GB)
2x GTX 660Ti 2GB
Win10 Pro 64-bit
Carrara 8.5 Pro
Carrara - OR4C
OctaneRender™ for Blender
Ds pro
OR Standalone V4
Poser Plugin
- larsmidnatt
- Posts: 499
- Joined: Tue Sep 25, 2012 12:28 pm
I'm gonna wait this out just a lil bit longer but I've read the update threads to see whats going on. I'm started to get excited
Can't wait to get my hands on this. I've taken a long break from rendering and have some projects I want to work on pretty soon. 


Win10 x64
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
Maybe I missed something. Is there a way to save materials that have been tweaked within the OcDS NGE?
I spend about an hour to assign and modify the materials to look the way I want, only to have it crash for some reason (v1.2 as well) and have to start all over again.
Thanks
I spend about an hour to assign and modify the materials to look the way I want, only to have it crash for some reason (v1.2 as well) and have to start all over again.
Thanks
Win 7 64bit Ultimate SP1
Blender 2.78
4x GTX980 Ti
NVidia Driver 373.06
Octane Server 3.03.4 v.11.2
Octane SA 3.03.4
Dual Xeon E5-2686
64 GB Ram
1TB SSD
AsRock EP2C612 WS
Blender 2.78
4x GTX980 Ti
NVidia Driver 373.06
Octane Server 3.03.4 v.11.2
Octane SA 3.03.4
Dual Xeon E5-2686
64 GB Ram
1TB SSD
AsRock EP2C612 WS
- xxdanbrowne
- Posts: 503
- Joined: Wed Feb 06, 2013 2:38 am
kraken wrote:Maybe I missed something. Is there a way to save materials that have been tweaked within the OcDS NGE?
I spend about an hour to assign and modify the materials to look the way I want, only to have it crash for some reason (v1.2 as well) and have to start all over again.
Thanks
Yeah there's definitely some kind of issue with materials. In my case either if I add any materials using the octane plugin or load any pre-saved figures (e.g. saved from the 1.2 plugin) I get a crash. It renders fine with no materials added. But this is a show stopper. That said, T3 did say this is just a preview....
Yes, I know...its a preview. It happens in both versions. I'm just trying to figure out how to recover. It's been 4 days and still I can't render what I have designed. I've hit this from every angle possible (alembic, old version, new version, chopping up the scene and importing into stand-alone, you name it). I've sort of committed to this workflow (contractually and financially). Every time I think I've got a handle on it, I get clobbered with another issue. This take Caveat Emptor to a whole new level for me.
Win 7 64bit Ultimate SP1
Blender 2.78
4x GTX980 Ti
NVidia Driver 373.06
Octane Server 3.03.4 v.11.2
Octane SA 3.03.4
Dual Xeon E5-2686
64 GB Ram
1TB SSD
AsRock EP2C612 WS
Blender 2.78
4x GTX980 Ti
NVidia Driver 373.06
Octane Server 3.03.4 v.11.2
Octane SA 3.03.4
Dual Xeon E5-2686
64 GB Ram
1TB SSD
AsRock EP2C612 WS