OctaneRender for Carrara 2.10.0053 [Test]

Carrara (Integrated Plugin developed by Sighman)
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orion_uk
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SciFiFunk wrote:I second that on the blue/white issue. I got it today selecting an option just off of the left hand side twice in reasonably quick succession.
Thanks Sci Fi Funk ;)
Any chance you can (or cant) confirm the following?...

After holding ALT and scrolling mouse wheel to zoom out in LRVP, once you let go of LMB and complete scroll out, you can no longer scroll in or out for quite some time! I think it may even be until the current frame has completed its pre defined samples but have not confirmed this yet! However, there is a LONG dely before you can zoom in/out with ALT and LMB again! Another thing I thought worth mentioning!
http://www.Neil-Isted.com
Intel i7 870/2.93 GHz
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Carrara 8.5 Pro
Carrara - OR4C
OctaneRender™ for Blender
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OR Standalone V4
Poser Plugin
Sighman
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orion_uk wrote:Hi Sighman,

Can't post screen shot until I get home (but no real need as you have seen it a few times before) but the 'blue/white issue' when clicking in RTS is back again! Just thought you may want to know ;)
I not fixing this any time soon. It is at the bottom of my list because it is not easy to fix and I have more important things to work on. To get rid of the blue just click on the top node of the tree 'RenderTarget'.
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
Sighman
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Joined: Thu Jan 19, 2012 9:11 am
Location: Calgary, AB

orion_uk wrote:
SciFiFunk wrote:I second that on the blue/white issue. I got it today selecting an option just off of the left hand side twice in reasonably quick succession.
Thanks Sci Fi Funk ;)
Any chance you can (or cant) confirm the following?...

After holding ALT and scrolling mouse wheel to zoom out in LRVP, once you let go of LMB and complete scroll out, you can no longer scroll in or out for quite some time! I think it may even be until the current frame has completed its pre defined samples but have not confirmed this yet! However, there is a LONG dely before you can zoom in/out with ALT and LMB again! Another thing I thought worth mentioning!
Zooming can jam (become sluggish) if you scroll too far in or out of a scene. The same thing happens in the standalone. This is not a priority for me. You can either reset the view or set another camera target.
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
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orion_uk
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Thanks for confirming & your replies Sighman, I kinda thought they were not high priority and would be quite low on your list but at least they have been put on your list for your 'final cleanup' if nothing else ;)
Zooming can jam (become sluggish) if you scroll too far in or out of a scene. The same thing happens in the standalone. This is not a priority for me. You can either reset the view or set another camera target
.

Btw, it's not zooming in/out of the scene that I am talking about (sorry if I was un clear) it's when you 'shrink' or 'enlarge' the rendered image within the LRVP!, if that is any clearer? Unless I am misunderstanding you, it's more a case of image navigation rather than scene navigation ;) My error in reporting this was saying press ALT when I actually meant CTRL :oops: Sorry! :D

:D
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http://www.Neil-Isted.com
Intel i7 870/2.93 GHz
RAM 16GB
1x Titan (6GB)
2x GTX 660Ti 2GB
Win10 Pro 64-bit
Carrara 8.5 Pro
Carrara - OR4C
OctaneRender™ for Blender
Ds pro
OR Standalone V4
Poser Plugin
Sighman
Octane Plugin Developer
Posts: 1112
Joined: Thu Jan 19, 2012 9:11 am
Location: Calgary, AB

orion_uk wrote:Thanks for confirming & your replies Sighman, I kinda thought they were not high priority and would be quite low on your list but at least they have been put on your list for your 'final cleanup' if nothing else ;)
Zooming can jam (become sluggish) if you scroll too far in or out of a scene. The same thing happens in the standalone. This is not a priority for me. You can either reset the view or set another camera target
.

Btw, it's not zooming in/out of the scene that I am talking about (sorry if I was un clear) it's when you 'shrink' or 'enlarge' the rendered image within the LRVP!, if that is any clearer? Unless I am misunderstanding you, it's more a case of image navigation rather than scene navigation ;) My error in reporting this was saying press ALT when I actually meant CTRL :oops: Sorry! :D

:D
Ah, your mouse has to be over the image and not the grey area around the image to resize. Hope that helps.
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Tugpsx
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Great to see that Howie scenes are working. This one even allowed me to load a Honda model and animate it.
There are a quick test some cleanup is necessary.
Howie Forest test
Howie Forest test
ForestRunII.gif (16.47 MiB) Viewed 5772 times
Win 11 64GB | NVIDIA RTX3060 12GB
Tugpsx
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Thanks again for the updates and multiple camera selection option. Something I noticed is that when the OVP is started it defaults to Camera1 rather than the camera selected in Carrara view port. Granted its easy enough to simply reselect the desired camera from the dropdown list and the OVP will update.

UPDATE: Actually reselecting the camera or using the reload button does not update the OVP, it is updated when you momentarily select a different camera and back to your desired camera.
Win 11 64GB | NVIDIA RTX3060 12GB
Sighman
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Location: Calgary, AB

Tugpsx wrote:Thanks again for the updates and multiple camera selection option. Something I noticed is that when the OVP is started it defaults to Camera1 rather than the camera selected in Carrara view port. Granted its easy enough to simply reselect the desired camera from the dropdown list and the OVP will update.

UPDATE: Actually reselecting the camera or using the reload button does not update the OVP, it is updated when you momentarily select a different camera and back to your desired camera.
The selected camera defaults to the Render camera. Not the viewport camera.
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
Tugpsx
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Location: Chicago, IL
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Sighman wrote:
Tugpsx wrote:Thanks again for the updates and multiple camera selection option. Something I noticed is that when the OVP is started it defaults to Camera1 rather than the camera selected in Carrara view port. Granted its easy enough to simply reselect the desired camera from the dropdown list and the OVP will update.

UPDATE: Actually reselecting the camera or using the reload button does not update the OVP, it is updated when you momentarily select a different camera and back to your desired camera.
The selected camera defaults to the Render camera. Not the viewport camera.
Thanks for the update. Well it's great to show that the plugin can handle Howie's scenes even with animation. About to try a few other scenes.
Win 11 64GB | NVIDIA RTX3060 12GB
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orion_uk
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Gotta say Tug, that came out really well mate, love the detail of the reflections in the wind screen and use of camera angels too ;)
http://www.Neil-Isted.com
Intel i7 870/2.93 GHz
RAM 16GB
1x Titan (6GB)
2x GTX 660Ti 2GB
Win10 Pro 64-bit
Carrara 8.5 Pro
Carrara - OR4C
OctaneRender™ for Blender
Ds pro
OR Standalone V4
Poser Plugin
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