sometimes Octane slowly crashes?

Autodesk Maya (Plugin developed by JimStar)

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itsallgoode9
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I've started to notice that when working on some heavier scenes (8000px renders with displacement maps and glass) that Octane will run slower and slower and slower each time I restart a render or switch inbetween scenes, until it quits working all together. when this happens, i just restart maya and everything works fine again.

example: I just had a scene that was rendering around 3mb/s and after a few material adjustments (minor adjustmenst that should cause now slowdown) and render refreshes the scene was going at 700kb/s. I restarted maya and everything was back at 3mb/s.

This type of cycle has been happening pretty reguarly. any clue what's up with this? Is VRAM not clearing out between renders or something?
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JimStar
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Could you share the scene where it is reproduceable?..
Gumz
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I don't know if it's in any way related, but I've been noticing something similar in Cinema 4D. If it's a big heavy scene that I have been working at for a long time and maybe tried out a lot of materials, it's not enough that I restart Cinema. I need to copy my entire scene and paste it into a new or Octane will crawl to almost a complete standstill. Not the LW but the final render.
itsallgoode9
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JimStar wrote:Could you share the scene where it is reproduceable?..
Unfortunately I don't have a scene where it's 100% reproducable. Some days it happens but some days it doesn't. is there any type of software you could recommend so I can monitor what is going on in my GPUs? When I notice the scene start to crawl I can see if anything out of the ordinary is happening in the cards and maybe give you a better idea of the issue.
itsallgoode9
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I downloaded GPU-z today to check out what was going on. Nothing out of the ordinary. Looks like it took a little while after I started a render until the 2nd CPU engaged but nothing too crazy. I'll keep checking this when i start to see real problems.

On another note, the 2.1 plugin update that just came out said it fixed a bug with the processor not working. I'm assuming by "processor" it means CPU and not GPU, therefore it's unrelated to this issue?
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