added, wait for a next release.RobSteady wrote:@ glimpse
Sure, you can tweak it a little bit more but a simple slider for highlight compression would be great.
Is this so complicated to implement?
Octane VS Corona
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I'm agree with juanjgon,
I'm a old vray,etc.. guy also. So many days has been spent for fixing flickering issues of GI calculations.
Biased renderers does minimal calculation, not every pixel as brute-force methods. Not too fair compare 1 pixel to 1000 pixels. Also you can't produce flicker-free animation in a short time with biased Renderers. Only static scenes is good for them.
I'm a old vray,etc.. guy also. So many days has been spent for fixing flickering issues of GI calculations.
Biased renderers does minimal calculation, not every pixel as brute-force methods. Not too fair compare 1 pixel to 1000 pixels. Also you can't produce flicker-free animation in a short time with biased Renderers. Only static scenes is good for them.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Great!Karba wrote:added, wait for a next release.

Thanks Karba.
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
Yes.dsyee wrote:Or does "highlight compression" mean something different?
From Corona Forum: "Highlight compression is similar to Reinhard tone mapping in Vray, with only difference that it goes in opposite direction. Increasing HL compression value will reduce burn areas on your image, while in Vray, reducing burn value in reinhard does the same thing."
Without Highlight Compression: With Highlight Compression:
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
juanjgon wrote:The question is ... what happens if you animate something inside the Corona scene, characters with deformations, or soft body simulations, for example? ... and if you animate the sun light, or light sources inside the room?
Of course, a biased solution can be rendered a lot faster than an unbiased one, but you need to fight with the biased render settings to get images without artifacts, and animations without artifacts are sometimes even impossible (or only possible with much higher render times). This is the magic of unbiased renderers like Octane or Arnold, you don't need to spend hours with render settings, and the final animations are always good, without artifacts.
********Anyway a biased kernel for Octane could be a game changer for interior visualization and the archviz market.*******
-Juanjo
+10!
Dino Inglese
CG Artist
Melbourne Australia
Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
CG Artist
Melbourne Australia
Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
Now I get curious, why people are using these unbiased engines, so limited in features (compared to CPU counterparts) when all they want is biased solution, why not just use other engine then?
Isn't all the beauty of Octane Render that it's UNBIASED GPU render engine? =)
if You want to paint out an elephant in Your Zoo just to have a giraffe..wouldn't it be better to buy a giraffe in a first place?
I might sound weird but why on earth You would like to run Octane in biased mode? Run any CPU in biased mode & it will do circles around Octane if You take interiors..biased mode on GPU will give the same problems existing on CPU..& why would anyone want these problems? all those sliders, complexity, headache with animations..- the beauty of compute power available on GPU is that it could simplify the work..- & work hours cost more than any hardware..
sorry, I don't get it.. =)
Isn't all the beauty of Octane Render that it's UNBIASED GPU render engine? =)
if You want to paint out an elephant in Your Zoo just to have a giraffe..wouldn't it be better to buy a giraffe in a first place?
I might sound weird but why on earth You would like to run Octane in biased mode? Run any CPU in biased mode & it will do circles around Octane if You take interiors..biased mode on GPU will give the same problems existing on CPU..& why would anyone want these problems? all those sliders, complexity, headache with animations..- the beauty of compute power available on GPU is that it could simplify the work..- & work hours cost more than any hardware..
sorry, I don't get it.. =)
Hmm, is it unbiased if I can change samples per light? That's bias right?
No, it's a factor to help calculation will be done more on some sources.gristle wrote:Hmm, is it unbiased if I can change samples per light? That's bias right?
Biased is similar to estimation of illumination with less points. It takes a few rays except all rays and try to fill uncalculated area with some interpolations.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw