Beer Bottle and others

Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
Post Reply
hive
Licensed Customer
Posts: 10
Joined: Thu May 20, 2010 6:34 pm

Hi All

Here are few tendering tests. Beer Bottle lacks the small water drops on it's surface, but I had to delete it, cause my GTX 280 has got only 1Gb of memory, and the scene with drops will not fit this limit... Anyway, octane is pure awesomness. If you dev guys will do the following things, you can esily beat any other renderer:
- passes (separate diffuse, reflection, ambient etc...)
- support for for objects properties like: shadow caster, shadow receiver, primary rays visibility, secondary rays visibility, reflection/refraction caster/receiver etc..
- light sources (emitters)
- hair rendering
- more complex materials (sss, blurred transparency... )
- huge materials library
- disable sky/hdri image environment rendering (it will not be visible in image, but will affect the object on which it is shining... so the result will be enlighted image with black bacground and alpha channel)
(- support for Softimage ICE particles)

Does anybody can tell me if those features will be supported?

Thanks
Attachments
oct06.jpg
oct05.jpg
oct04.jpg
oct03.jpg
oct02.jpg
oct01.jpg
baz03.jpg
baz02.jpg
baz01.jpg
Last edited by hive on Thu Jun 03, 2010 5:16 am, edited 1 time in total.
xtrm3d
Licensed Customer
Posts: 280
Joined: Sat May 01, 2010 7:01 pm
Location: santa monica
Contact:

nice rendering .. and i too hope that those feature would be supported very soon ..
at least that they give us teh possibility to not have teh environment in teh alpha channel :(
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

hive wrote: (- support for Softimage ICE particles)
Use the Polymesh duplicator plugin. That generates a new mesh and you can coose which what the points should be changed.
It´s auto refreshed, so you must run it only one time.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
hive
Licensed Customer
Posts: 10
Joined: Thu May 20, 2010 6:34 pm

face wrote: Use the Polymesh duplicator plugin. That generates a new mesh and you can coose which what the points should be changed.
It´s auto refreshed, so you must run it only one time.

face
Yeah, I know polymesh duplicator. Also polymesh duplicator for point clouds. But last time I was using it, it was unable to create polymesh duplicate with texture coordinates. But yes, for some ceases it can help. Thanks

Anyway, face, you made awesome progress with your exporter. If the octane development will continue like this, the dev guys can make really rerious 3D industry breakthrough.
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

hive wrote:
face wrote: Use the Polymesh duplicator plugin. That generates a new mesh and you can coose which what the points should be changed.
It´s auto refreshed, so you must run it only one time.

face
Yeah, I know polymesh duplicator. Also polymesh duplicator for point clouds. But last time I was using it, it was unable to create polymesh duplicate with texture coordinates. But yes, for some ceases it can help. Thanks

Anyway, face, you made awesome progress with your exporter. If the octane development will continue like this, the dev guys can make really rerious 3D industry breakthrough.
Thanks a lot :)
Maybe some thinks around pointclouds are planed ;)

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
GeorgoSK
Licensed Customer
Posts: 220
Joined: Sat Apr 24, 2010 4:01 pm
Location: Prague/Bratislava ;- )

Very nice ;) but you could have chose a better brand of beer :)
Intel C4Q , 4G ram, GTX 285,
User avatar
justix
Licensed Customer
Posts: 585
Joined: Sat Feb 27, 2010 8:01 pm

GeorgoSK wrote:Very nice ;) but you could have chose a better brand of beer :)
LOL! :lol:
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
User avatar
mantra
Licensed Customer
Posts: 263
Joined: Thu Jan 28, 2010 11:51 am
Contact:

good
MY WORKS
Cinema 4d | Win7x64 | 450gts

russian octane community
http://vk.com/octanerender
User avatar
mlody47
Licensed Customer
Posts: 868
Joined: Mon Feb 01, 2010 8:02 pm
Location: Warsaw Poland
Contact:

Im gonna test tommorow Ice with deinstance node :) Did You try this??

its replacing your ice instances to geometry with SRT :)
i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
Post Reply

Return to “M is for Metaverse Gallery”