Hi All
Here are few tendering tests. Beer Bottle lacks the small water drops on it's surface, but I had to delete it, cause my GTX 280 has got only 1Gb of memory, and the scene with drops will not fit this limit... Anyway, octane is pure awesomness. If you dev guys will do the following things, you can esily beat any other renderer:
- passes (separate diffuse, reflection, ambient etc...)
- support for for objects properties like: shadow caster, shadow receiver, primary rays visibility, secondary rays visibility, reflection/refraction caster/receiver etc..
- light sources (emitters)
- hair rendering
- more complex materials (sss, blurred transparency... )
- huge materials library
- disable sky/hdri image environment rendering (it will not be visible in image, but will affect the object on which it is shining... so the result will be enlighted image with black bacground and alpha channel)
(- support for Softimage ICE particles)
Does anybody can tell me if those features will be supported?
Thanks
Beer Bottle and others
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
nice rendering .. and i too hope that those feature would be supported very soon ..
at least that they give us teh possibility to not have teh environment in teh alpha channel
at least that they give us teh possibility to not have teh environment in teh alpha channel

my little wip thread :
http://render.otoy.com/forum/viewtopic.php?f=6&t=28420
http://render.otoy.com/forum/viewtopic.php?f=6&t=28420
Use the Polymesh duplicator plugin. That generates a new mesh and you can coose which what the points should be changed.hive wrote: (- support for Softimage ICE particles)
It´s auto refreshed, so you must run it only one time.
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Yeah, I know polymesh duplicator. Also polymesh duplicator for point clouds. But last time I was using it, it was unable to create polymesh duplicate with texture coordinates. But yes, for some ceases it can help. Thanksface wrote: Use the Polymesh duplicator plugin. That generates a new mesh and you can coose which what the points should be changed.
It´s auto refreshed, so you must run it only one time.
face
Anyway, face, you made awesome progress with your exporter. If the octane development will continue like this, the dev guys can make really rerious 3D industry breakthrough.
Thanks a lothive wrote:Yeah, I know polymesh duplicator. Also polymesh duplicator for point clouds. But last time I was using it, it was unable to create polymesh duplicate with texture coordinates. But yes, for some ceases it can help. Thanksface wrote: Use the Polymesh duplicator plugin. That generates a new mesh and you can coose which what the points should be changed.
It´s auto refreshed, so you must run it only one time.
face
Anyway, face, you made awesome progress with your exporter. If the octane development will continue like this, the dev guys can make really rerious 3D industry breakthrough.

Maybe some thinks around pointclouds are planed

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
good
Im gonna test tommorow Ice with deinstance node
Did You try this??
its replacing your ice instances to geometry with SRT

its replacing your ice instances to geometry with SRT

i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47