OctaneRender™ Standalone 2.10

A forum where development builds are posted for testing by the community.
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maxuser2
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Two samples, 2.10 looks a little bit better, but it's hard to compare.
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210.png
206.png
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BorisGoreta
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PMC is faster with aplha shadows on (42 MS/Sec) then with alpha shadows off (20 MS/Sec) ?
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abstrax
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This is just a heads up in case you were wondering: First of all, thanks a lot for the feedback and bug reports. We have been busy working through the issues and got fairly close to a new update, but we still have a couple of outstanding issues we want to fix before we release it publicly. We hope to get the next version out on Monday (but can't promise yet).

Thank you very much for your support :)
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
ArcaneParadigm
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cant download it


General Error
SQL ERROR [ mysqli ]

Too many connections [1040]

An sql error occurred while fetching this page. Please contact an administrator if this problem persists.
coilbook
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2.1 gives me error that slave lost samples
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abstrax
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coilbook wrote:2.1 gives me error that slave lost samples
That's probably because one of the GPUs on the slave crashed. If you can reproduce the issue, could please you send us the scene and the network setup you are using?

Thanks,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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abstrax
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ArcaneParadigm wrote:cant download it


General Error
SQL ERROR [ mysqli ]

Too many connections [1040]

An sql error occurred while fetching this page. Please contact an administrator if this problem persists.
Seems to work now. Does it work for you?
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
p3taoctane
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Slight explanation...
Does this mean you can start two independent jobs on your master and any slaves out there will pick up both rendering projects?

OR... I ask because I am HOPING that it means that a slave can also be a master :>)

Start a job on a non-cuda based machine... it sees a slave that IS cuda based and the slave can voxelize and render without the non-cuda based machine stopping the progress.

I doubt it is the second one... just hoping :>)
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kavorka
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Zay wrote:In rare cases when I change a texture while using network rendering, it seems the slave doesn't get updated and shows a ghost image of the old texture. Moving the camera will fix it and the slave gets updated.
This happens to me sometimes. It has happened when I update an .OBJ, use region render and also changing resolution.
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coilbook
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coilbook wrote:2.1 gives me error that slave lost samples
i think Karba got that log
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octane 2.10 141002 183701 (1).log
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