Karba wrote:bcravin wrote:If that doesn't look wrong to you, I will post some stills from my current project to better illustrate the issue I'm having. But I keep running into the same issue where object with rotation that are moving in a straight line do not have proper motion blur. They have a weird curved motion blur.
You can see it in this picture I posted a few months back as well. The object is moving in a perfect straight line. no reason for the motion blur to look like that.
http://render.otoy.com/forum/download/f ... &mode=view
Are you expecting straight lines in motion blur of rotating objects? LOL
Hi Karba,
Sorry to reopen this case but i have the same issue of not understanding the behavior of this motion sometime.
I will think in a case of a sphere rotating on herself and falling down straight that yes the motion blur will look overall straight but the pattern/texture on it will look like it's rotating.
I render some spheres falling with some rotation on themselves to illustrate.
It seem like the overall trajectories of the spheres become "curvy", is it what it should look like

? (I'm using octane standalone 2.14)
I render the same alembic with another render engine in maya and the result look like straight lines and that what i was expecting so maybe the way octane is doing it is the good one

but I just want to make sure again as i'm a little bit trouble by that
Let me know what you think,
Thank's,
Ben
To see it in motion: (password : "octane")
octane render with no motion blur
https://vimeo.com/113453836
octane render with motion blur, shutter 100%
https://vimeo.com/113453835
The other render engine with motion blur
https://vimeo.com/113453834