Beta 2.2 RC1: Blender 2.49 Export Script testing thread

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
Locked
User avatar
ROUBAL
Licensed Customer
Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
Contact:

@Enricocerica : Hi, I already reported it in a previous post with detailed explanations :
I know how the selection is supposed to work, the problem is that it doesn't work in the last release of the script : When rendering from the Blender Export script, for the same settings events are happening at random :
1 - Export open Octane and display a runtime error.
2 - Export open and close Octane without creating the ocs file.
3 - Export, open Octane and puts the Mesh node and the Preview nodes on a different layer, not allowing to interconnect them !
4 - Export open and close Octane after creating the ocs file, requiring Manual reopening and reloading ocs.
5 - Export open Octane and display directly the scene, not allowing to select the GPUs before clicking on the Mesh node.
6 - Export, Open Octane and do nothing more (not loading scene).

So far, I have been able to export an render correctly only a very small animation with 3 cubes, a lamp and a ground plane. With last version of the exporter and Octane 1.022 b2.2 RC2 I had rendered a 50 frames scene with a detailed animated character.

Results depend of the way selection is done : using selected object doesn't work. Not using hidden objects works.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
User avatar
enricocerica
Licensed Customer
Posts: 1012
Joined: Wed Nov 25, 2009 7:32 pm
Contact:

@Roubal:Ok thanks, i'll check that deeply and will be back with additional information or will release fixes if required. Don't remember if you are using Windows or Linux ?
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
User avatar
ROUBAL
Licensed Customer
Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
Contact:

Thanks, I use Windows XP Pro 32 bits.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
User avatar
enricocerica
Licensed Customer
Posts: 1012
Joined: Wed Nov 25, 2009 7:32 pm
Contact:

ROUBAL wrote:@Enricocerica : Hi, I already reported it in a previous post with detailed explanations :
I know how the selection is supposed to work, the problem is that it doesn't work in the last release of the script : When rendering from the Blender Export script, for the same settings events are happening at random :
1 - Export open Octane and display a runtime error.
2 - Export open and close Octane without creating the ocs file.
3 - Export, open Octane and puts the Mesh node and the Preview nodes on a different layer, not allowing to interconnect them !
4 - Export open and close Octane after creating the ocs file, requiring Manual reopening and reloading ocs.
5 - Export open Octane and display directly the scene, not allowing to select the GPUs before clicking on the Mesh node.
6 - Export, Open Octane and do nothing more (not loading scene).

So far, I have been able to export an render correctly only a very small animation with 3 cubes, a lamp and a ground plane. With last version of the exporter and Octane 1.022 b2.2 RC2 I had rendered a 50 frames scene with a detailed animated character.

Results depend of the way selection is done : using selected object doesn't work. Not using hidden objects works.
Hi Roubal,

5 - Export open Octane and display directly the scene, not allowing to select the GPUs before clicking on the Mesh node.

Yeah indeed, we should probably add a switch to control that over the script for single frame rendering.

For the other problems, it's very strange :?

I made several tests with a small scene and didn't get any issue. I export with selection only and it works, I export with remove hidden and it works. I crashed octane by activating the selection only but without anything selected, so I probably should add a control over that otherwise I can't reproduce any of the mentioned problem, I'm using Windows 64 bits, duno if it makes a difference. I'll try to make some more tests with a more complicated scene later on.

Hi everybody, does anybody else met some of those reported issues ?
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
User avatar
ROUBAL
Licensed Customer
Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
Contact:

Small scenes worked fine. I encountered the problems with a scene around 290 MB if I remember well. Maybe it's a memory amount problem. I don't remember if I tried with only the 260GTX to get less cores, but more memory... I will try.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
lechu
Licensed Customer
Posts: 63
Joined: Wed Jan 20, 2010 6:11 pm
Location: Poland
Contact:

Hi, I've wondered if someone else have faced this kind of problem. When I export my scene to Octane and then set up materials in node editor, next time (after saving an octane file) when I reload the scene from Blender, it has material node relinked from my mesh node and displays an C++ something like error. Good thing is that I can simply link them by hand and still render the scene, but when doing an animation, I have to repeat it every time my frame gets exported... Is there any sollution for this?

The scripts works great in any other manner :) (maybe except of dof, but it can be fixed).
geo_n
Licensed Customer
Posts: 350
Joined: Tue Feb 02, 2010 5:47 am

Is it possible to export from blender but once octane opens up it renders in path tracing mode?
I have an animation scene blender that I want to render in octane in path tracing. Thanks.
mib2berlin
Licensed Customer
Posts: 1194
Joined: Wed Jan 27, 2010 7:18 pm
Location: Germany

Hi geo_n, render a single frame, make your settings and save it to .ocs; close octane.
Then go back to blender and start your animation.

Cheers mib
Opensuse Leap 42.3/64 i5-3570K 16 GB
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
geo_n
Licensed Customer
Posts: 350
Joined: Tue Feb 02, 2010 5:47 am

mib2berlin wrote:Hi geo_n, render a single frame, make your settings and save it to .ocs; close octane.
Then go back to blender and start your animation.

Cheers mib
Thanks that worked. :D
GeoPappas
Licensed Customer
Posts: 429
Joined: Fri Mar 26, 2010 5:31 pm

I just downloaded the Blender script for the first time, installed it into the Blender scripts directory, and tried to run it.

Unfortunately, I am getting the following error:

Traceback (most recent call last):
File "<string>", line 1, in <module>
File "C:\Program Files\Blender 2.49b\.blender\scripts\octane_exporter.py", lin
e 55, in <module>
import os, subprocess
ImportError: No module named os


Anyone know how to solve this?
Win 7 Home Premium (64-bit) | Intel Core 2 Q9550 2.83GHz Quad-Core | GeForce GT 240 1GB PCI Express 2.0 x16 (NVIDIA driver v. 266.58 WHQL) | 4 GB DDR2 RAM |
Locked

Return to “Blender”