My last render in PMC / 20k sample / 5760x3240
i use Cinema 4d and octane plug

Lien :

The camera position is low and the current view expands up to the ceiling. Such wide span leads to vertical distortions and some correction may help. But even if you look more carefully you'll see that there is optical illusion that the walls are falling outwards. You can avoid this placing the camera position and target on the same height (Y value) at the expense of some height captured on a render.Tipix wrote:how do you have seen the perspetive correction ? it's tiny change!
Thanks a lot ! i tried with PT 2.10, it's faster but in PT i have too much hotpixel :/ and with hotpixel removal it's blurry. i don't know why...aoktar wrote:Very nice render. Congratz. But you should try 2.10 with PT. It will be much faster and noisefree
Yes, but in this case the perspective correction move the picture scarcely (few millimeter)smicha wrote:The camera position is low and the current view expands up to the ceiling. Such wide span leads to vertical distortions and some correction may help. But even if you look more carefully you'll see that there is optical illusion that the walls are falling outwards. You can avoid this placing the camera position and target on the same height (Y value) at the expense of some height captured on a render.
As for chromatic aberration - I've always tended to remove it from my photos, as the less you have it the better lens you have. I still don't get why some CGs tend to introduce it to their renders.