New Version - 2.10 for Max

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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MaTtY631990
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I don't think it is a bug, but simply setting to texture will disable this node which in turn renders faster. Also have you tried exporting a setup in 3dsmax to orbx format and open in standalone and compare speed result. This should be a great to compare and you should have the same render speed.
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gabrielefx
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please Karba update the Vray 3.0 converter
I receive a lot of Vray scenes from my clients
I need conversion for:
Vray ies lights
Vray cameras
Vray sun
Max Color correction
Vray double sided material
and if is possible: Vray proxy

thank you for your miracles.
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RobSteady
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gabrielefx wrote:please Karba update the Vray 3.0 converter
I receive a lot of Vray scenes from my clients
Is the Index value getting converted correct?
In V-Ray IOR default is 1.6 but in Octane it's 1.3, right?
At the moment it's 1.6 = 1.6 but it should be 1.6 = 1.3

Also this please viewtopic.php?f=81&t=42486

And of course color correction with hue & saturation.
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
arquimoncho
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Hi team, I'm leaving you screen prints of comparisons that have between standalone version 2.06 and 2.06 for 3dsMax, . and finally the standalone 2.1 representing a speed improvement of 25% in speed.

I'm not getting 3 times the speed RobSteady mentioned otherwise explained by the OTOY, or am I doing something wrong?
Comparacion 2.06 Max y Standalone VS 2.10 Standalone
Comparacion 2.06 Max y Standalone VS 2.10 Standalone
sorry for the bad English

RO
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RobSteady
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The new features are switched on in 2.1? I guess so but just to make sure...
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tonycho
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THANKS KARBA Bro :D
for speed improvement
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suvakas
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arquimoncho wrote: I'm not getting 3 times the speed RobSteady mentioned otherwise explained by the OTOY, or am I doing something wrong?
Your speed increase seems about right.
Here's what the developers wrote:
win wrote: > Improved sampling – A new sampling method is used to efficiently reduce the noise for Direct Lighting and Path Tracing kernels together with a new “coherent mode” resulting in many scenes rendering 30 percent faster or more.
I'd say that RobSteady results are a bit fishy?

Suv
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Elvissuperstar007
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gabrielefx wrote:please Karba update the Vray 3.0 converter
I receive a lot of Vray scenes from my clients
I need conversion for:
Vray ies lights
Vray cameras
Vray sun
Max Color correction
Vray double sided material
and if is possible: Vray proxy

thank you for your miracles.
Vray double sided material +1
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RobSteady
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suvakas wrote:I'd say that RobSteady results are a bit fishy?
As you can see on the screenshots it's about twice (not three times) as fast for this scene. :geek:
These are the numbers that are displayed on my monitor.
Maybe there's something wrong with the scene? Never used the standalone version before...
But feel free to check the files :)

Maybe we can get another scene or post some demo scene benchmarks...
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
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RobSteady
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Benchmark Standalone 1.20 to 2.10
Don't know why I got this crazy result with my testscene...
Bench.png
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
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