This needs to be a priority for you guys.
As a designer I would love to use octane for product shots. But it just isn't friendly.
For the simple fact that I can't layer a bump on a normal or displacement. This is a pretty common thing. For instance you go into zbrush scuplt some wrinkles/creases in leather then bake it out for use.
Then in your main app you would use the normals then you would use a bump over the top for the leather bump.
This is literally impossible right now. Tried mix nodes but that gave horrible results to say the least.
I could always paint the leather on to the normals, but what happens when I need need to change the depth of just the leather, or just the wrinkles, or maybe the leather size is too big or too small. I now have to go back and re-bake. So thats not a very good solution, its a work around is all.
I hope you will focus some dev time into this. Its pretty important.
Bump Normals and displacement
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- BorisGoreta

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Me too !
- Rikk The Gaijin

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There are already numerous requests about it, I would also love the be able to load a normal and bump together, or normal and displacement, to create detail maps.
Karba said it was difficult, I don't know if he will make it.
Consider that the displacement with zero values as gray is still broken...
Karba said it was difficult, I don't know if he will make it.
Consider that the displacement with zero values as gray is still broken...
- gordonrobb

- Posts: 1247
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Yup, at the moment, the solution is don't use Octane. Simple no good for ZB displacements.Elonius wrote:hey, I am having trouble getting displacement to work with ZBrush displacement files. Does anyone know how to get this to work?
Sorry if that is being too adversarial, but it isnt
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