Thanks for this update, good stuff.
Could we also get files for network rendering ?
OctaneRender™ 2.1 for LightWave™ BETA 1
Moderator: juanjgon
- BorisGoreta
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Here you can download the 2.10 standalone to test the network rendering:BorisGoreta wrote:Thanks for this update, good stuff.
Could we also get files for network rendering ?
http://render.otoy.com/forum/viewtopic.php?f=33&t=42564
-Juanjo
The plugin only can save the EXR files with the Octane API functions, that currently don't support file compression. This is a feature request that you should put in the main 2.10 Standalone thread. Anyway I will ask for it to the Octane developers.geo_n wrote:Besides adding the beauty pass embedded in the multlyr exr, can we have better compression of the exr? Rle, piz, zip, etc. I think we have uncompressed only right now. The size of exr is 3 times bigger than what it should be.
-Juanjo
Is there any "tutorial" how to use passes in plugin ? I see "render passes" connection in the camera target but have no idea what node to connect there ?
Thanks
Thanks
--
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
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Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
Right click over the root node and you can see a new "render passes" node in the context menu, or in the render target nodes group.Lewis wrote:Is there any "tutorial" how to use passes in plugin ? I see "render passes" connection in the camera target but have no idea what node to connect there ?
Thanks
-Juanjo