BIG RELEASE!!!
Thanks a lot guys, keep up the GREAT work!
OctaneRender™ Standalone 2.10
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
man, for me it's like a 50% improvement.. and navigating around the scenes exported to the standalone is also much faster ~ I am using a Geforce GTX 780 ~ Huuuuge improvement over 2.0.6
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Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
! Twice as fast over here !
PT 11
Path. term. power 0.5 Coherent mode enabled Scene is from Dmitri Revyakin http://3dmitri.webs.com/tutorials.htm
PT 11
Path. term. power 0.5 Coherent mode enabled Scene is from Dmitri Revyakin http://3dmitri.webs.com/tutorials.htm
Last edited by RobSteady on Sat Sep 27, 2014 10:34 am, edited 5 times in total.
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
Frankpoolefloating, take it one step further an be able to assign a 0-255 alpha value by surf or object like in Ligjhtwave?
- FrankPooleFloating
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Hey pal, I'll take what I can get.. Let's not put the cart before the horse though. The ability to use an object as an honest-to-god mask is what I want more than anything.. even more than volumetrics and particles. In LW renderer, the identical function is Object Properties > Render > Alpha > Constant Black.
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- kevinshane
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looks like this is a huge speed improvement!
also missing velocity pass(which kind of important when rendering fluid simulation)
would that be possible to add a velocity pass?? also a wireframe color pass would be super nice



also missing velocity pass(which kind of important when rendering fluid simulation)



I can agree with riggles,
For smoother shadows (less noisy) it's better to set path term power closer 0 and sacrifice speed but quality is much better.
For smoother shadows (less noisy) it's better to set path term power closer 0 and sacrifice speed but quality is much better.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Yeah Mr Floating, one step at a time.
It would be nice not to have to run a separate LW setup to extract alphas.
It would be nice not to have to run a separate LW setup to extract alphas.
- Silverwing
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Congratulations on the release. I think you did a splendid job with the features!
+1 for a deep image output (Open EXR2)
I also would like to see Object Matte channels as suggested before.
Cheers,
Raphael
+1 for a deep image output (Open EXR2)
I also would like to see Object Matte channels as suggested before.
Cheers,
Raphael
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