OctaneRender™ Standalone 2.10

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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Rafael-Vallaperde
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BIG RELEASE!!!

Thanks a lot guys, keep up the GREAT work!
solomon
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man, for me it's like a 50% improvement.. and navigating around the scenes exported to the standalone is also much faster ~ I am using a Geforce GTX 780 ~ Huuuuge improvement over 2.0.6

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Solomon W. Jagwe
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RobSteady
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! Twice as fast over here !

PT 11
Path. term. power 0.5 Coherent mode enabled
Octane210.png
Scene is from Dmitri Revyakin http://3dmitri.webs.com/tutorials.htm
Last edited by RobSteady on Sat Sep 27, 2014 10:34 am, edited 5 times in total.
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gristle
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Frankpoolefloating, take it one step further an be able to assign a 0-255 alpha value by surf or object like in Ligjhtwave?
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FrankPooleFloating
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Hey pal, I'll take what I can get.. Let's not put the cart before the horse though. The ability to use an object as an honest-to-god mask is what I want more than anything.. even more than volumetrics and particles. In LW renderer, the identical function is Object Properties > Render > Alpha > Constant Black.
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kevinshane
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looks like this is a huge speed improvement! :) :)
also missing velocity pass(which kind of important when rendering fluid simulation) ;) would that be possible to add a velocity pass?? also a wireframe color pass would be super nice :lol: :lol:
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smicha
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I can agree with riggles,

For smoother shadows (less noisy) it's better to set path term power closer 0 and sacrifice speed but quality is much better.
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gristle
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Yeah Mr Floating, one step at a time.
It would be nice not to have to run a separate LW setup to extract alphas.
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Silverwing
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Congratulations on the release. I think you did a splendid job with the features!

+1 for a deep image output (Open EXR2)

I also would like to see Object Matte channels as suggested before.

Cheers,
Raphael
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coilbook
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Joined: Mon Mar 24, 2014 2:27 pm

i got slowdown in 2.1

Octane Benchmark scene
2.06
DirectLight - 114.15 Ms - 5 seconds
PMC - 26.27 Ms - 22 seconds


2.1

DirectLight - 108 Ms - 5.5 seconds
PMC - 22 Ms - 25 seconds

:cry: Worse for some reason
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