juanjgon wrote:
I am not sure if I am understanding your issue. Can you post a sample image with the effect you are looking for?
-Juanjo
Yes of course, sorry for not doing it in the first place
The problem can be seen in this image (the whole scene with all bitmaps is attached as well):
The leaves are from Dandelion plant I made in PlantFactory and they have proper UV maps.
The leaf in the back is single polygon thick, the front leaf has been thickened (too much for clarity of the problem) in Modeler. The objects themselves are bended rectangular shapes. The nodal material has color(with alpha), transparency (to clip the actual leaf shape) and bump maps and bump is used as Octane displacement and it is working fine as can be seen

Using separate transparency or alpha embedded in color map makes no difference.
The problem in LW is that when image is used as transparency, the object is clipped nicely but the edges are hollow. So even if the object itself is 3D object with thickness, the transparency clipping causes the edge to disappear. There is no way (that I know) in LW to fix this problem other than model the leaf as object but it would make the polygon count to go crazy for even a normal household plant.
Of course for a tree that is not needed as it is not usually used as close-up but for example animation that moves the camera through the tree leaves would need that too.
So, my idea is:
Octane displacement would have another setting, Thickness, that would adjust the thickness of the displaced surface. So, to get the thickened leaf you only need single-polygon thick leaf but set the Octane displacement thickness to say 0.5mm.
That would do one of the following:
1) make the displacement go to 0-height on the outline of the clipped object by transparency map, so making the edge visible and thick like a mountain with flat bottom (that would be the original object polygon surface
2) make the displacement extruded so that it would make it thick instead of only displacing the infinitely thin surface
3) any other way, just so that the rendered leaf would look thick
That might be possible as there is no need to create extra geometry, just make the displacement repeat itself at given distance (Thickness) with edges visible or make the clip edges to go 0-height in displacement (then using double-sided polys it would be possible to make the other side to be displaced as well). The color of the edges could be the ones at the point where the object is clipped or even just one settable color or optionally either.
Do you think this could be possible in Octane plugin? I thought it might as already now the displacement does not need LW polygons to make excellent job so you must already now 'create' the geometry on the fly
If that is possible, then there is of course further need to make the edge round etc. but even just sharp visible edge would be absolutely amazing.
This would be huge feature to get Octane even more popular as this problem has been in LW forever and it seems Newtek is never going to change it.
So, please tell me you can do that
And of course, if there is some other way in Octane or LW to make this, please anybody feel free to tell us!
Thanks!
Antti
AMD Ryzen Threadripper 2990wx (32c/64t),64GB RAM,NVIDIA GTX 1080ti,Win10
Clarisse 4,Houdini 18 (+Octane 2019),Blender2.81,Fusion360,Onyx,ZBrush,SubstPnt...
Started: Houdini 2019, Clarisse 2016
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