Hi,
I'm using a background object with a C4D material that has a picture on the colour channel and when I'm changing the "Render Buffer Type" from 8 bit to float, the background in no longer visible.
What can I do to fix this?
C4D Background object
Moderators: ChrisHekman, aoktar
Floatbuffer does not yet supports this feature. You should mix it in external software
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Thank you for the answer.
Is there a way I can use a ground surface as a matte to hold the reflection of the other objects in the scene? (other than in compositing)
I know that you can check the "Matte" attribute for diffuse materials, but this type of material doesn't has reflection and I would like to get that also.
Is there a way I can use a ground surface as a matte to hold the reflection of the other objects in the scene? (other than in compositing)
I know that you can check the "Matte" attribute for diffuse materials, but this type of material doesn't has reflection and I would like to get that also.
Cinema4D R17 / Windows 7 on Intel i7-3930K / 32 GB Ram / GTX 670 / GTX 780 / 3 x GTX 970 on Amfeltech expansion cluster
Hi, would the reflection pass help to you?tomabobu wrote:Thank you for the answer.
Is there a way I can use a ground surface as a matte to hold the reflection of the other objects in the scene? (other than in compositing)
I know that you can check the "Matte" attribute for diffuse materials, but this type of material doesn't has reflection and I would like to get that also.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw