OctaneRender™ Standalone 2.10

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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abstrax
OctaneRender Team
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Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Rikk The Gaijin wrote:I unpacked the orbx file and save it as ocs. When I load the ocs, it takes 4 minutes to open.
Can you confirm the same behavior?

EDIT: actually, the scene CRASHED on loading, it didn't open. :o
Ok, it will be fixed with the next release which we plan to get out early next week.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
rashadcarter
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How does one enable Coherent Mode?
rashadcarter
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Sorry, I found it. So then can I ask why this mode is not available for PMC? Any feedback is appreciated. Thanks.
gordonrobb
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I hate to keep harping on, but until this issue is fixed, a major feature of Octane 2 is useless to me (and I'm guessing a lot of other people).

Has there been any work on getting displacements to work with the kind of map that ZBrush kicks out? The kind where mid grey equals zero and it has a positive and negative displacement. I know the shift is supposed to address this, but it simply doesn't work without tearing geometry.

So, can I pleas have at least an update on what the plans are to address this?
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KeeWe
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Will we ever see a shadow pass and support for motion blur/DOF for object buffers? i love octane and really want it to become my render engine of choice but these two features are crucial in my eyes.
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prodviz
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Great update.

On the passes front, can we have a light elements type pass, where each light is on a separate layer?
And an option to specify Red, Green or Blue for material mattes, or an option for outputting each material matte as separate black and white layers.

The .exr (right click from window) output isn't layered. Is there something I'm missing?

cheers,

Steve.
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JJTTBB
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Great job!!!
I am really happy to see that there are people working every day to make Octane better!
AutoCAD,Revit Architecture, Max Design (all 2012) , Moi3D,Maxwell Render,Octane Render
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immortalartscom
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prodviz wrote:Great update.

On the passes front, can we have a light elements type pass, where each light is on a separate layer?
And an option to specify Red, Green or Blue for material mattes, or an option for outputting each material matte as separate black and white layers.

The .exr (right click from window) output isn't layered. Is there something I'm missing?

cheers,

Steve.
+1
immortal-arts | filmproduction | soundstudio
http://www.immortal-arts.com
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FrankPooleFloating
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I was really, really hoping it would be arriving with this Render Passes update... but Matte still does not work as it should. We still need (oh, so very desperately) to be able to designate either a surface and/or whole object (my preference) as a Matte/Mask object that will pick up nothing in the alpha. Wherever this masking object is, it leaves a hole in the render. Zero alpha (but respects DOF, obviously).

The best case scenario, as I see it, is that it would be an object property (as we have discussed before), it would still be refracted, reflected, cast shadows etc, but with the option to toggle so that it has no alpha. Toggle could be [x] Mask Object or [x] Zero Alpha... whatever...

Please, I am effing begging you, make this happen guys. Me and many other dudes have been asking for full matte masking for almost two years...

Edit: Love the speed increases and render passes! ;)
Last edited by FrankPooleFloating on Fri Sep 26, 2014 4:34 pm, edited 1 time in total.
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gah5118
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Joined: Thu Jun 02, 2011 4:25 pm

when running via command line with -q it used to quietly run, now it pops up for a brief second then minimizes. I set up batch files to run my renders and with prior versions (1.x) it worked fine.

second, is there a command line variable for saving render passes?

Thanks!
Windows 8.1 | i7 950 | GTX 780ti | 24gb ddr3
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