OctaneRender™ for LightWave™ 2.0 DAILY BUILD

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

geo_n
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juanjgon wrote:I want to release a beta version of the 2.10 plugin ASAP, with the new render passes feature.

-Juanjo

Please asap :mrgreen:
Render with the infochannel kernel embedded in exr would be great.
atnreg
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Location: Helsinki, Finland

Juanjo, I did some more testing and one scene stopped/crashed at 99%. I enabled the log and finally noticed that there were one object that had polygons with area 0.0 which Octane does not support.
I fixed the object and now the scene renders fine :)

But could you please add some check to this plugin so that when the render or IPR starts, it would immediately warn about objects that has errors (so instead or in addition to writing the error messages to log, it would show popup warning). Now I worked on this scene in IPR without any problems and even F9 rendered it correctly in some cases (depends on max samples). So it is very difficult if not impossible to know something is wrong as everything works and looks fine until you notice the render has stopped and Layout is not responding.
The log of course tells that but it is very hard to find those errors from 500KB text file and I don't want to keep log on all the time :)

Anyway, 2.6.1 behaves exactly the same as 2.6.4 in this so the latest update has no special problem.
AMD Ryzen Threadripper 2990wx (32c/64t),64GB RAM,NVIDIA GTX 1080ti,Win10
Clarisse 4,Houdini 18 (+Octane 2019),Blender2.81,Fusion360,Onyx,ZBrush,SubstPnt...
Started: Houdini 2019, Clarisse 2016
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juanjgon
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In theory the null polygons are filtered before init the rendering.

Can you please send to me the object with this problem to test it here?
What is the error that you have seen in the log file?

-Juanjo
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BorisGoreta
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Yes, but if at init state they are OK they could be animated to reach 0 scale at some point and if only transformations are updated this does not get filtered. Am I right ?
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juanjgon
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BorisGoreta wrote:Yes, but if at init state they are OK they could be animated to reach 0 scale at some point and if only transformations are updated this does not get filtered. Am I right ?
Yes, this could be possible, geometry can only be filtered for the first frame. Perhaps I could replace this filtering that remove the polygons with null are with a new one that could make the are of those polygons a little > 0.0

Let me think about it.

-Juanjo
atnreg
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juanjgon wrote:In theory the null polygons are filtered before init the rendering.

Can you please send to me the object with this problem to test it here?
What is the error that you have seen in the log file?

-Juanjo
Yes of course, I sent it in private message, the rar contains both fixed and faulty versions :)

The warning I found in log was:
WARNING: this object has a degenerated polygon with 3 vertex but with area 0.0, not supported by Octane
that exactly same error repeated literally thousands of times even though that object (layer 2, other layers are fine) only has 194 polygons :o The fixed version has 170 polygons. All polygons are CC patches.
AMD Ryzen Threadripper 2990wx (32c/64t),64GB RAM,NVIDIA GTX 1080ti,Win10
Clarisse 4,Houdini 18 (+Octane 2019),Blender2.81,Fusion360,Onyx,ZBrush,SubstPnt...
Started: Houdini 2019, Clarisse 2016
No business, just fun :)
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juanjgon
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Location: Spain

atnreg wrote: The warning I found in log was:
WARNING: this object has a degenerated polygon with 3 vertex but with area 0.0, not supported by Octane
that exactly same error repeated literally thousands of times even though that object (layer 2, other layers are fine) only has 194 polygons :o The fixed version has 170 polygons. All polygons are CC patches.
Yes, but this is a warning from the plugin that means that this polygon has been filtered (removed) from the scene, so all should work fine.

I am going to make more tests about this issue with your objects ... currently it is even possible that Octane doesn't crash with this polygons in the last versions. I need to test it.

-Juanjo
atnreg
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Posts: 230
Joined: Thu Aug 21, 2014 5:59 am
Location: Helsinki, Finland

juanjgon wrote: Yes, but this is a warning from the plugin that means that this polygon has been filtered (removed) from the scene, so all should work fine.

I am going to make more tests about this issue with your objects ... currently it is even possible that Octane doesn't crash with this polygons in the last versions. I need to test it.
-Juanjo
Ok, thank you, hopefully you will find the problem cause :)
AMD Ryzen Threadripper 2990wx (32c/64t),64GB RAM,NVIDIA GTX 1080ti,Win10
Clarisse 4,Houdini 18 (+Octane 2019),Blender2.81,Fusion360,Onyx,ZBrush,SubstPnt...
Started: Houdini 2019, Clarisse 2016
No business, just fun :)
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Godstrike
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atnreg wrote:BTW, what temperatures are you people getting?

My GTX690 gets 85 C and GTX Titan Black 83 C, are those too high?
If so, how can I force the fans to increase RPM?
Have you tried MSI Afterburner? Works a treat on my 2 x GTX 590's and 2 x GTX 580 3GB's. When I set my rig up for a big render I dial the fans to 85% and also turn up my PCI fan controller to maximise air-flow through the case. I get about 80 - 85 degrees on average.
Ryzen 5800x at 4.4GHz | 32GB | 1 x 3090 ti | 1 x RTX 2080 ti
atnreg
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Posts: 230
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Location: Helsinki, Finland

Godstrike wrote: Have you tried MSI Afterburner? Works a treat on my 2 x GTX 590's and 2 x GTX 580 3GB's. When I set my rig up for a big render I dial the fans to 85% and also turn up my PCI fan controller to maximise air-flow through the case. I get about 80 - 85 degrees on average.
No I haven't but it seems to be for certain MSI cards only. Mine is Gigabyte :)
I also downloaded EVGA PrecisionX which has similar features. Thanks for the tip anyway :)
AMD Ryzen Threadripper 2990wx (32c/64t),64GB RAM,NVIDIA GTX 1080ti,Win10
Clarisse 4,Houdini 18 (+Octane 2019),Blender2.81,Fusion360,Onyx,ZBrush,SubstPnt...
Started: Houdini 2019, Clarisse 2016
No business, just fun :)
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