smooth and Rounded Edges problem

Poser (Integrated Plugin developed by Paul Kinnane)

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denver2
Licensed Customer
Posts: 56
Joined: Fri Sep 27, 2013 4:20 am

I have a problem with the geometry of the standard Poser figures

example with figure OliviaG2

http://joxi.ru/vR8hVP3JTJA-XYwQ0tw


example with figure Roxi
http://joxi.ru/ICEhVIwyTJDLAsqqB4Q
denver2
Licensed Customer
Posts: 56
Joined: Fri Sep 27, 2013 4:20 am

many artifacts in the shadows . edge of shadows very hard. The feeling that the figure turned into a little polygon
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face_off
Octane Plugin Developer
Posts: 15717
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

many artifacts in the shadows . edge of shadows very hard. The feeling that the figure turned into a little polygon
Hi - I just tested this and you are right - shadow artifacts are being creating. To get around this, either use the "texture environment" (rather than Daylight), OR set the subdivision level of the mesh to 1. I will report this to Otoy.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
denver2
Licensed Customer
Posts: 56
Joined: Fri Sep 27, 2013 4:20 am

Thank you! When will the cure from Otoy ?
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face_off
Octane Plugin Developer
Posts: 15717
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

When will the cure from Otoy ?
I'm not sure - sorry. Just set subd to 1 to get around this - or use texture environment lighting.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
denver2
Licensed Customer
Posts: 56
Joined: Fri Sep 27, 2013 4:20 am

Hi -set the subdivision level of the mesh to 1 - DOES NOT SOLVE THE PROBLEM!
Function - Daylight works with glitches in most cases
I think,
if the plugin works on half,
Otoy must return money (half of the wholesale prices) this product!
Zay
Licensed Customer
Posts: 1123
Joined: Sun Jan 17, 2010 2:53 am

Adjusting the rayepsilon in the kernel settings should fix the shadow problem.
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
denver2
Licensed Customer
Posts: 56
Joined: Fri Sep 27, 2013 4:20 am

Zay wrote:Adjusting the rayepsilon in the kernel settings should fix the shadow problem.
No,
I already gave examples and can give many more
kernel settings - DOES NOT SOLVE THE PROBLEM!
Zay
Licensed Customer
Posts: 1123
Joined: Sun Jan 17, 2010 2:53 am

It's a problem Octane have had since day one. To fix it you need to resize your scene. I always resize to decameters and set rayepsilon until the eyeshadows go away and the mesh shadow problem goes away. If it doesn't you need to scale the scene even more.
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
User avatar
face_off
Octane Plugin Developer
Posts: 15717
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Hi -set the subdivision level of the mesh to 1 - DOES NOT SOLVE THE PROBLEM!
Below is Roxy, at subd 1 (in the Octane settings), with sun size 2, and ray epsilon 0.00001. I don't see any artifacts.

Also - as Zay rightly says, you can rescale the scene in the Configuration settings to get around this.

Paul
Attachments
no artifacts.png
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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