This is a SketchUp model I'm working on. Modelling and materials still a WIP. Based closely on a newish office building in central London.
I want to take some shots of the model that resemble architectural photography rather than architectural visualisation.
(Posted this in the Gallery by accident, so reposting here - it's a WIP - original post deleted.)
The Peak (Archviz WIP)
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- SurfingAlien
- Posts: 355
- Joined: Thu Jan 21, 2010 12:05 am
- Location: Italy
very nice!
I really like the PoV and the detail solution at the corner (where the curtain wall meets the pilaster)
well done!
I really like the PoV and the detail solution at the corner (where the curtain wall meets the pilaster)
well done!
MacBookPro unibody 2x2.4GHz | 4Gb | 9400M+9600GT 256Mb | OSX 10.6.8
i7 2600-K @3.4GHz | 8Gb | GTX560Ti 2Gb | Windows7x64 | Octane 1.0 b2.52
i7 2600-K @3.4GHz | 8Gb | GTX560Ti 2Gb | Windows7x64 | Octane 1.0 b2.52
redmotion wrote:This is a SketchUp model I'm working on. Modelling and materials still a WIP. Based closely on a newish office building in central London.
I want to take some shots of the model that resemble architectural photography rather than architectural visualisation.
(Posted this in the Gallery by accident, so reposting here - it's a WIP - original post deleted.)
You will need different aspect ratio for your composition.
And I think your FOV is too extreme, in architectual photography(visualisations...this isn't new...everybody is trying to reach photography style) they try to eliminate third perspective by using expensive lens and lens correction in post production.
edit:grammar mistakes

Last edited by GeorgoSK on Thu Jun 03, 2010 9:55 am, edited 2 times in total.
Intel C4Q , 4G ram, GTX 285,
interesting angle and that glass starts to look good also.
However I agree that the aspect ration is maybe not the best suited for such shot.
I would do a square ratio and avoid to crop that top corner of the building.
looking forward for your next update
However I agree that the aspect ration is maybe not the best suited for such shot.
I would do a square ratio and avoid to crop that top corner of the building.
looking forward for your next update

Win7 Pro x64 | GTX 770 2GB + GTS250 512Mb | Intel Xeon i7 4x 3.4ghz | 16 GB ECC Mem | Intel SSD 520 | Dell 27"
SOFTIMAGE l 2011 + OCTANE V1.20
SOFTIMAGE l 2011 + OCTANE V1.20
Thanks for the comments!
Yeah, the reason the top is cut off atm is to hide the fact that its missing! The next task is to get this modeled, along with some experiments to get some lighting into the interior and better materials (possibly more transparency/ imperfections in the glass).
I'll look into tweaking the FOV soon (wish there was a barrel lens distortion effect built into the Octane camera!) but I wanted to fit exactly what you can see into the view. The view is probably (in reality) taken from under the ground. I also wanted to purposefully ignore the "get rid of the third perspective" rule.
As I work with Octane, I wish (even more - already made a request), that you could record different camera positions into a pull down menu, extract materials set/edited inside the mesh node out into the node tree and also transfer(copy-paste)/export/import them between scenes/mesh nodes. I know the plugins can get around some of these issues but I still think they would be useful (if not ESSENTIAL) additions to the Octane GUI.
Yeah, the reason the top is cut off atm is to hide the fact that its missing! The next task is to get this modeled, along with some experiments to get some lighting into the interior and better materials (possibly more transparency/ imperfections in the glass).
I'll look into tweaking the FOV soon (wish there was a barrel lens distortion effect built into the Octane camera!) but I wanted to fit exactly what you can see into the view. The view is probably (in reality) taken from under the ground. I also wanted to purposefully ignore the "get rid of the third perspective" rule.
As I work with Octane, I wish (even more - already made a request), that you could record different camera positions into a pull down menu, extract materials set/edited inside the mesh node out into the node tree and also transfer(copy-paste)/export/import them between scenes/mesh nodes. I know the plugins can get around some of these issues but I still think they would be useful (if not ESSENTIAL) additions to the Octane GUI.
win 7 64 | q6600 | 4gb ram | gtx 260 [196] | driver nvidia 197.13 | SketchUp7 | Softimage 2010
win 7 64 | i5-2500k | 16gb | gtx 570 | driver 275.33 | SketchUp8 Pro
win 7 64 | i5-2500k | 16gb | gtx 570 | driver 275.33 | SketchUp8 Pro