problem with large render size

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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miohn
Licensed Customer
Posts: 749
Joined: Sun Jun 06, 2010 3:00 pm

Hi,

maybe someone got an idear!

Have a bigger scene (lots of meshes and texures) which renders
fine until 13.000 px in PMC with 300 samples. (64Gig Ram, 2 Titans)

As soon as I want to raise the resolution f.e. 16.000 px I get an RAM error.
(Console message) But the amount of meshes and textures is still the same.

Any idear, which render settings I could adjust, to get larger sizes rendered?
Or whatelse could I do?

thanks much
Mike
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atome451
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Location: Brussels - Belgium
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Maybe you could use the "Tiled Camera" script from C4D mediatheque? Probably your render in HD takes too much GPU memory. With this script you'll be able to render your scene in small pieces to assemble in Photoshop (or The Gimp, etc).

Don't forget to put "vigneting" to zero... :mrgreen:
Win10 64bits | 3x 980 + 2x 670 + 1060 | Cubix XPander + network | Core i7 3600 MHz | 32GB | 1300w PSU
Sorry for my bad english...
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glimpse
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user before just offered a good way to go =)

there's not so much to do, just limit expenses (textures, meshes) as if You want to get bigger picture to render =) You need to spend more Vram =)

bet way to go is simply use camera shift & do two renders =)
everything
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Hello, everyone!
And how do you achieve the camera shift?
Mac Pro 5,1 (Mid 2010) / 2 x 2,66 GHz 6-Core Intel Xeon / Nvidia GTX 780 6GB + GTX TITAN X 12GB / 24GB RAM / OS X 10.10.2 / C4D R16 / Octane Standalone 2.22 / OctaneC4D 2.21.1

www.everything.is
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aoktar
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everything wrote:Hello, everyone!
And how do you achieve the camera shift?
from octane cameratag(lens shift) or camera's offset values
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
miohn
Licensed Customer
Posts: 749
Joined: Sun Jun 06, 2010 3:00 pm

btw. when I have "perspective correction" activated
does tile-camerac work?

regards
Mike
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