I totally understand that. One last thing then before I go back to posting issues only, as part of the new version do you have plans to implement object motion blur? Thanks.
p.s. Started on the Ennis house rendering today, working on materials right now, but your Octane plug in handles it - and it is a MASS of replication. Imagine this - I built the house in a similar way as they did it in real life. I made one tile, replicated it 5 times to complete a cube, then replicated the cube a gazzilion times to make the house. The plugin handles it. It's quite a wait for a rebuild but that's fine. Just happy it will render.
SciFiFunk wrote:I totally understand that. One last thing then before I go back to posting issues only, as part of the new version do you have plans to implement object motion blur? Thanks.
SciFiFunk wrote:Started on the Ennis house rendering today, working on materials right now, but your Octane plug in handles it - and it is a MASS of replication. Imagine this - I built the house in a similar way as they did it in real life. I made one tile, replicated it 5 times to complete a cube, then replicated the cube a gazzilion times to make the house. The plugin handles it. It's quite a wait for a rebuild but that's fine. Just happy it will render.
You will save even more memory if you consolidate the cube into one mesh. Otherwise you are generating 6 scatters every time you duplicate the cube. You could get 6 times as many cubes in your scene that way.
If you want to see how efficient the Octane model is, just export it to .orbx and load it into the Standalone.
Sighman wrote:
You will save even more memory if you consolidate the cube into one mesh. Otherwise you are generating 6 scatters every time you duplicate the cube. You could get 6 times as many cubes in your scene that way.
If you want to see how efficient the Octane model is, just export it to .orbx and load it into the Standalone.
Excellent advise. Thank you. At some point I'll do a version 2 of Ennis house with more of the house so I'll draw upon this and study the .orbx export but that will be a long way in the future.
I looked for news of whats in the next version. It's all hush hush atm then? Can't wait!
HF CountryLane test, I am currently running a camera blur anim sequence and its looking great so far
Maxed out 2x1 660Ti cards..(2Gb each)..
200 MaxSamples..
The trick to loading this scene is by unflattening the fir trees. The 'leaves' of a fir tree consists of hundreds of needles that have to be scattered over the tree. Flattening a fir tree (as is) makes the mesh too big to fit into GPU memory. Simply select each fir tree (there are only 3 in this scene), go to the Effects tab and uncheck the Flatten option. Needless to say that you cannot scatter the fir tree but, fortunately, this scene does not try to.
Thanks for the tips Sighman
Attachments
500 MaxSamples..
http://www.Neil-Isted.com
Intel i7 870/2.93 GHz
RAM 16GB
1x Titan (6GB)
2x GTX 660Ti 2GB
Win10 Pro 64-bit
Carrara 8.5 Pro
Carrara - OR4C
OctaneRender™ for Blender
Ds pro
OR Standalone V4
Poser Plugin
Just a quick update. The Ennis house rendering has been rock solid. I've been removing some of the replication if it's not in shot and doesn't affect the light. We are some 32 seconds into it now and no issues.
Help! [edit - The flip flopping on/off happens whether I set the background image directly or via the Octane override - please see tests 6+ where I realise I can override the background image - but still a problem for animating]
Background images, using a jpg as a map (just default options, no tiling etc). I'm opening an closing the viewport (I guess I don't have to force of habit), but the background image will appear/dissapear from the render.
It is happening all the time. Pretty much flip flopping between on and off. I can save and exit to ensure I get it back for editing.
However for animation, I haven't been able to use a background image. It always forgets. I tried to get it to forget before the animation to let it flip flops back to using it for the animation, but It never seems to use the background image.
The reason it's a show stopper for me is that I have to include a background image for Ennis house, or the shots out the windows look artificial.
Further tests:-
1. New scene - Simple Cube and same image works ok. (nb I'm using the default kernel settings but lowering samples to 600, and setting exposure to 4 on the imager)
2. Same scene all but sunlight and windows (out to the background image of Los Angeles) remain. Problem occurs. Remove sunlight, still problem, remove windows still have problem! Come out of session with just a basic obj of ennis house left, come in again this time on default everything for rendering imaging etc - same problem. Removed everything except the background map - same problem.
So the issue seems to be how I applied that background map in that scene?!
3. Opened the cube scene again, added the test scene. This time it works. So it is how the background image was applied in the scene (i.e. in a large scene added at the end), not the image itsself. Going to try to add all the scene to this mini scene...
4. Can't import it. Carrara can be a bit flakey with importing large scenes, always better to import the small scene into the large scene.
5. Opened another large scene. The opening shot of episode 10. This is an outdoor scene. Works fine.
[EDIT I this is also a Carrara issue as I dont see the background map in the native renderer either]
6. I now see an Octane background override. If I use this it works in the viewport for one frame, but when I select animation it freezes (never gets as far as rendering frame 1)
7. I've tested with the heavily cut down scene of Ennis house. That works! So now the problem is limited to what? Replication? Size of scene? I'm going to add in pieces of the scene bit by bit until it stops working again.
8. Tested with a half way cut down scene. This doesn't freeze, but also doesn't bring in the background image.
I'm still stuck.
I am hoping to show the Ennis house project off as a quality demo of Octane for Carrara so any help appreciated.
Are you running close to your GPUs memory limits?
Are you seeing any errors in the log?
If you rebuild the scene does the background image come back?
I'm near the end of a development cycle and I have broken animations. As soon as I have fixed it I will release a new test version.