prodviz wrote:With just 1 tree of 800K the render fails on 30 instances (22GB RAM).
(On 50 instances the RAM is maxed at 32 and fails).
Can someone from the Octane render team comment on whether this is an issue with only having 32GB RAM… as the forest is pretty sparse at the mo

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Cheers.
Please see JimsStar's post above, that is most likely your issue. Make sure the original mesh that is being instanced is set to scatter, movable proxy or reshapable proxy depending on if they are static, move or deform, scatter is best if the instances are not animated as then they will only load on the first frame of an animation. If this setting is left at global it will try to load all the trees as part of the global mesh.
I have tested my old scene and apart from what I expected to be broken, Diffuse shaders, env rotation, exposure etc. the scene loaded and started rendering just fine. In fact it took a little less memory, or at least peaked at 12 GB for a much shorter time, and the scene started rendering in just 3 min 30 sec. a full 1 - 2 mins faster than it used to.
T.