NUKE plugin - progress update with video
The OctaneRender for Nuke plugin is well progressed, so we have posted a video showing the work to date (please excuse the sound quality).
The main features of the plugin are:
- Rendering of an imported OCS or ORBX file exported from one of the other Octane plugins, or from Octane Standalone. This includes rendering of the correct form from the ORBX/OCS (where there is an alembic animation in the ORBX/OCS).
- Rendering of all the passes available in Octane 2.10. These passes can be used as you would use any pass from a multi-layer EXR/PNG in Nuke. Info passes are rendered prior to beauty passes.
- Rendering of the Nuke 3d scene (ie. replacement of the Nuke Scanline renderer node). There is an addition Nuke node for Octane materials, which can be plugged into the Nuke 3d scene object so that the Octane material for that geometry can be assigned. Geometry can be subdivided using the existing Octane subd features.
- Tracking of the Nuke camera - plug the Nuke camera node into the Octane Render node, and the Octane camera position will be synchronized to the Nuke camera (incl for animations)
- Rendering animations - this is still be to worked out, since each frame of the animation will need to be rendered in the Octane node to when the Max Samples are reached. Most probably this will be implemented by having the Octane node manage the rendering of the animation, rather than using the Nuke "Render All" function.
- There may be an option to edit the Octane materials from an imported OCS/ORBX, and in particular assign a Nuke image sequence to an Octane Image node. The viability of this is still to be determined.
- There will be a limit of one OctaneRender node in Nuke at any one time, since having multiple Octane scenes rendering simultaneous may cause issues.
- A python interface is being considered, so that Octane nodes from the imported OCS/ORBX can be queried and edited via python. The viability of this is still to be determined.
We welcome feedback for other features that will be useful additions to the plugin.
NUKE Plugin - progress update
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hi,
Very interesting preview, thanks for sharing win
ciao beppe
Very interesting preview, thanks for sharing win

ciao beppe
Looking good, Paul.
Will there be a way to link direct from 3d app with octane to nuke without exporting first? So I have c4d running with Octane and open same file in nuke, and I can make changes in c4d that are updated in nuke? Kind of like the c4d > ae cineware.
ten
Will there be a way to link direct from 3d app with octane to nuke without exporting first? So I have c4d running with Octane and open same file in nuke, and I can make changes in c4d that are updated in nuke? Kind of like the c4d > ae cineware.
ten
( PC ) i7 5960x octal 4.5ghz / 64GB / 2x Titan X 12GB / 1x 780 6GB - ( Laptop ) i7 4790k 4ghz / 32GB / 980M 8GB - Octane CD4 2.x / C4DR16.x / win 8.x
Is it not currently possible - but a great idea. I will investigate.Will there be a way to link direct from 3d app with octane to nuke without exporting first? So I have c4d running with Octane and open same file in nuke, and I can make changes in c4d that are updated in nuke? Kind of like the c4d > ae cineware.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Look great. It will be awesome 
Also the feature requested above (cineware like) would be great, considering there is nothing else "like" cineware for those who prefer Nuke over AE and truth be told, it's a great workflow.
Regardless, can't wait for it. Keep us posted!
Cheers

Also the feature requested above (cineware like) would be great, considering there is nothing else "like" cineware for those who prefer Nuke over AE and truth be told, it's a great workflow.
Regardless, can't wait for it. Keep us posted!
Cheers
- virtualzapp
- Posts: 33
- Joined: Fri Aug 16, 2013 8:44 pm
- Location: Montreal, Canada
- Contact:
Very very promising.
Hopefully a Mac version will be available ;o)
Cheers
Regis
Hopefully a Mac version will be available ;o)
Cheers
Regis
VFX compositor / CG generalist
Mac Pro 12C 2.93GHz, 64gb ram, 1xGTX Titan X, 4xGTX Titans in Cubix
Mac Pro 12C 2.93GHz, 64gb ram, 1xGTX Titan X, 4xGTX Titans in Cubix
Below is a video showing the current version of the plugin in action...
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Another video showing the plugin in action - this one detailing how the scanline render placement works.
[vimeo]http://www.vimeo.com/118302642[/vimeo]
[vimeo]http://www.vimeo.com/118302642[/vimeo]
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Another plugin update....
[vimeo]http://www.vimeo.com/120023763[/vimeo]
[vimeo]http://www.vimeo.com/120023763[/vimeo]
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question