How to: Atmospheric perspective?
Moderators: ChrisHekman, aoktar
Whats the best way to set up atmospheric perspective? In other words, fading objects out the further away they are. Do I need to set up some kind of volumetric volume area or something like for god rays?
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add a big box with scattering (that's what is happening in atmosphere) in clyde a camera inside that box with inverted sphere around it =) play with scattering parameters until You get desired effect =) think karma shared few scenes with that - might get useful if You work with 3dsmax, if not, maybe someOne could export You scene to standalone =) search around, theres some good info in this forum =)
Ah, right. That makes a lot of sense. Thanks NVN!NVN wrote:take the depth map as mask in After Effects
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