OctaneRender for SketchUp 2.0.6 - 0.12.126

SketchUp Integrated Plugin (Integrated Plugin maintained by OTOY)
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fuzzybro
OctaneRender Team
Posts: 562
Joined: Mon Jun 03, 2013 7:10 am
Location: Los Angeles, California

Hi all,

This is a hotfix to 0.12.101

Prev build changelog
http://render.otoy.com/forum/viewtopic.php?f=31&t=42145

Changelog
  • Fixed a bug with missing material nodes
  • Removed .orbx material import (it's not ready yet so better ban it for now)
  • Improved .orbx proxy load scenarios
  • Fixed "undefined" nodes when importing materials from .ocs
Commercial versions
http://render.otoy.com/customerdownload ... 12.126.exe
http://render.otoy.com/customerdownload ... 6_2014.exe

Demos
http://render.otoy.com/customerdownload ... 6_demo.exe
http://render.otoy.com/customerdownload ... 4_demo.exe

I've found a bug in Material Editor that screws up texture scale for materials that are converted from SU materials yet haven't figured out how to fix it without screwing SU <--> Octane material sync. But this build should be fairly stable.

Enjoy!
Bro
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smicha
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Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

Thank you.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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Natato
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Posts: 30
Joined: Fri Nov 04, 2011 10:55 pm
Location: Italy
Contact:

Thank you.
Intel Core i7_870 | Win7 64 | 8 GB ram | GTX760 x Octane | SketchUp 2013 | GIMP |
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resmas
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Joined: Thu Aug 09, 2012 10:44 pm
Location: Portugal
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Thank you Fuzzy. ;)

Cheers
resmas
i7-2600k | SSD Vertex 3 | WD Velociraptor | WS Revolution | 16GB Ram HyperX | PSU LEPA G1600W | 3 X Asus GTX590 |
https://pt-pt.facebook.com/arq.resmas
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fuzzybro
OctaneRender Team
Posts: 562
Joined: Mon Jun 03, 2013 7:10 am
Location: Los Angeles, California

you guys are awesome :D
tetrochuan
Licensed Customer
Posts: 65
Joined: Tue Mar 23, 2010 6:52 pm

if you can keep up the dev speed that way till christmas things will be crazy by then=)
win7 ultimate 64bit | intel i7-3930k @ 42x100 | asus p9x79 pro | 32 gb ddr3-1600 | 3x780ti @ 1ghz | 2x asus proart pa246 24" | main hdd ocz vertex 4 | some mice keyboard and a wacom intuos4
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resmas
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Joined: Thu Aug 09, 2012 10:44 pm
Location: Portugal
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Hello there, i was in the midle of a project so i dindt start to use this last version when it was out.

But for the final renders i updated the plugin.
As the SU file was all prepered to render all runned ok. But after that i sarted to edit the model, and the textures went crazy mode.....lol

If i try to edit settings in a particular material, scale gets broken. I uninstalled and returned to 0.11.53 and all worked ok. Tested in laptop and the same problem.

Is it just me or its a known problem?

Here are some shots of this project.
VISTA_2.jpg
Vista_3.jpg
VISTA_0.jpg
extra_5.jpg

cheers
resmas
i7-2600k | SSD Vertex 3 | WD Velociraptor | WS Revolution | 16GB Ram HyperX | PSU LEPA G1600W | 3 X Asus GTX590 |
https://pt-pt.facebook.com/arq.resmas
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resmas
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Joined: Thu Aug 09, 2012 10:44 pm
Location: Portugal
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fuzzybro wrote:Hi all,


I've found a bug in Material Editor that screws up texture scale for materials that are converted from SU materials yet haven't figured out how to fix it without screwing SU <--> Octane material sync. But this build should be fairly stable.

Enjoy!
Bro

Oops...just saw that....i got my answer. :oops:

Cheers
i7-2600k | SSD Vertex 3 | WD Velociraptor | WS Revolution | 16GB Ram HyperX | PSU LEPA G1600W | 3 X Asus GTX590 |
https://pt-pt.facebook.com/arq.resmas
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Seekerfinder
Licensed Customer
Posts: 1600
Joined: Tue Jan 04, 2011 11:34 am

Would be great if we can finally get stable material parity.

PS: great grass, Resmas!

Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
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fuzzybro
OctaneRender Team
Posts: 562
Joined: Mon Jun 03, 2013 7:10 am
Location: Los Angeles, California

Yeah, seems like I broke something with the scaling. I'll try to track changes between recent build and 0.11.53. Obviously something went wrong.
Sorry about that.
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