Procedural turbulence scale and power precision

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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cmatias
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Joined: Fri Dec 28, 2012 8:52 am
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Hi.
I really love using Octane. Achieving realistic result is faster with Octane than with any other renderer.
But I'm always facing the same issue : turbulence scale / power limits.
The typical example is the simulation of plastic body noisy bump.
I prefer to use a tiny bump on reflection to achieve the best looking reflection diffusion on plastics.
The issue is that when I use real scale models, I'm always working with turbulence scales at 0.002 or 0.001 .
The same issue applies to the bumps power, but I can use the multiply map to reach lower values like 0.0005 .
Unfortunately, I found no way to divide the scale:
Image

Best regards
Carlos Matias
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lixai
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Location: Romania, Bucharest
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Hey cmatias,
try this
4.jpg
and tell me if it helps.
Core i7 860, ZOTAC GTX 580 - 3GB, 2 x GTX TITAN, 32Gb RAM
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cmatias
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Joined: Fri Dec 28, 2012 8:52 am
Location: France
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lixai wrote:Hey cmatias,
try this
4.jpg
and tell me if it helps.
Damn ! You save my day Lixai !
Entering smaller values with the keyboard now work as expected. I'm a long time 3dsmax user, but never thought about this setting.

Thank you very much Lixai.
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lixai
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glad to be able to help 8-)
now go back to work :lol:
Core i7 860, ZOTAC GTX 580 - 3GB, 2 x GTX TITAN, 32Gb RAM
gueoct
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This decimal issue has been there from the beginning.
Most of 3dsmax values are above 0
It´s much quicker to enter numbers above 0 than entering decimals!

Why not scale the octane values by 100x or 1000x?

since we work most of the time in cm, spinner precision needs to be 1-2 decimals maximum.
If we extend precision to 4 decimals this can become very unhandy for most other things......
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
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cmatias
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Posts: 61
Joined: Fri Dec 28, 2012 8:52 am
Location: France
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gueoct wrote:This decimal issue has been there from the beginning.
Most of 3dsmax values are above 0
It´s much quicker to enter numbers above 0 than entering decimals!

Why not scale the octane values by 100x or 1000x?

since we work most of the time in cm, spinner precision needs to be 1-2 decimals maximum.
If we extend precision to 4 decimals this can become very unhandy for most other things......
That is also my point of view.
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