I really love using Octane. Achieving realistic result is faster with Octane than with any other renderer.
But I'm always facing the same issue : turbulence scale / power limits.
The typical example is the simulation of plastic body noisy bump.
I prefer to use a tiny bump on reflection to achieve the best looking reflection diffusion on plastics.
The issue is that when I use real scale models, I'm always working with turbulence scales at 0.002 or 0.001 .
The same issue applies to the bumps power, but I can use the multiply map to reach lower values like 0.0005 .
Unfortunately, I found no way to divide the scale:

Best regards
Carlos Matias