OctaneRender for Carrara 2.06.0050 [Stable]

Carrara (Integrated Plugin developed by Sighman)
SciFiFunk
Licensed Customer
Posts: 230
Joined: Tue Nov 12, 2013 8:48 pm

hmm.

Well the loss of textures issue remains, but I can't get it to crash either. I've tried the two scenes I thought were the issue. As you say a rebuild solves the loss of textures problem.

I'll have to wait for it to happen and get back to you. Sorry, I was getting this a lot when I reported the problem, and I had it once last week.
swordkensia
Licensed Customer
Posts: 19
Joined: Sun May 30, 2010 7:11 pm

Hi Sighman,

Does this test build address the Carrara Normal Map node not getting activited in octane.??

Cheers,

S.K.
AMD Pile Driver FX 8350 @ 4ghz / 16GB Ram / Titan Black / Titan Z / Win 7 64bit.
Sighman
Octane Plugin Developer
Posts: 1112
Joined: Thu Jan 19, 2012 9:11 am
Location: Calgary, AB

swordkensia wrote:Hi Sighman,

Does this test build address the Carrara Normal Map node not getting activited in octane.??

Cheers,

S.K.
Sorry, no. It is in the next build.
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
Sighman
Octane Plugin Developer
Posts: 1112
Joined: Thu Jan 19, 2012 9:11 am
Location: Calgary, AB

A new version has been posted to this thread.
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
Sighman
Octane Plugin Developer
Posts: 1112
Joined: Thu Jan 19, 2012 9:11 am
Location: Calgary, AB

SciFiFunk wrote: In the meantime I have a feature request. It's low priority I know because nothing is broken. I'm also pretty sure you are going to say NO. ha ha. I'm not sure it's even possible. Here goes. On the Sunlight Widgets parameters it has a restrict lighting to option. If somehow this could translate to Octanes renderer that would be a HUGE boost to us small timers for completely enclosed room scenes.
That is not something that I have any power over. That would be a feature request that you want to send to the Octane team. Basically, if you can't do it in the Octane standalone then I can't do it in the plug-in.

I know some people have played with opacity for sky domes in the pre sky + texture days. Maybe you can do something similar. Make your fuselage alpha 5-10% and raise the power of the sun. Just an idea...
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
Tugpsx
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Posts: 1150
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Location: Chicago, IL
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Can we have the option of using the OVP when in the modeling room back. I used it when placing the decal on the PSP render project. It was great to see the real-time update as I moved the image around and even applied with 3DPaint brush and stamping tool. That is unless others had issues with it.

Decal placement
Decal placement
Win 11 64GB | NVIDIA RTX3060 12GB
SciFiFunk
Licensed Customer
Posts: 230
Joined: Tue Nov 12, 2013 8:48 pm

Thanks for the new version Sighman, I look forward to trying it out later in the day.

You mentioned showstoppers. atm there is only one show stopper for me, otherwise it's going pretty well esp. the fact that you are so prompt in delivering updates!

Just the CTRL-D instancing (accepting it will use only one shader not multiple shaders) would allow me to produce some wonderful demos of large scenes. Until that time I can keep modelling.

Thanks.

Steve
Sighman
Octane Plugin Developer
Posts: 1112
Joined: Thu Jan 19, 2012 9:11 am
Location: Calgary, AB

Tugpsx wrote:Can we have the option of using the OVP when in the modeling room back. I used it when placing the decal on the PSP render project. It was great to see the real-time update as I moved the image around and even applied with 3DPaint brush and stamping tool. That is unless others had issues with it.
I didn't mean you can't use octane in the modelling room, all I meant was that you cannot launch the ORVP from the modelling room. CTRL-SHIFT-R is used by the vertex modeller so you cannot open the ORVP window from the edit menu when in the modelling room. Just switch to one of the other rooms and open it from there, then switch back.
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
Sighman
Octane Plugin Developer
Posts: 1112
Joined: Thu Jan 19, 2012 9:11 am
Location: Calgary, AB

SciFiFunk wrote:Thanks for the new version Sighman, I look forward to trying it out later in the day.

You mentioned showstoppers. atm there is only one show stopper for me, otherwise it's going pretty well esp. the fact that you are so prompt in delivering updates!

Just the CTRL-D instancing (accepting it will use only one shader not multiple shaders) would allow me to produce some wonderful demos of large scenes. Until that time I can keep modelling.

Thanks.

Steve
CTRL-D is coming. I just want to release the demo version before I release any new test versions.
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
SciFiFunk
Licensed Customer
Posts: 230
Joined: Tue Nov 12, 2013 8:48 pm

That's excellent news thank you. :)
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