clone materials

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rock1ng
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Joined: Fri Apr 09, 2010 1:51 pm

Is there any option to clone a material by picking?with any combination like alt + right mouse or something like that,it may be a faster way to set materials.

Thanks.
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Proupin
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nope.
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Amplitude
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Aren't you supposed to set/tag your materials in your host app?
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rock1ng
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Joined: Fri Apr 09, 2010 1:51 pm

Most of the cases I only model In rhino,I prefer to set up materials inside the renderer. I think is faster than set up materials in rhino and hope that in octane when export the obj,the 90 % of materials do not correspond with the previous set up. (resized,contrast changed,etc.) so I prefer to set up directly in octane. ;)
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Proupin
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I'm sure a duplicate material operation will be added sooner or later...

In your host app you set your input materials, but in Octane you can create materials from scratch and plug them into the material inputs... Let's say you have a plastic material node, but you need it in different colors, then duplicating the material would be useful. Right now you would have to copy the parameters manually.
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
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Amplitude
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ok Proupin it's clearer now.
It would be a good idea indeed.
Win7 Pro x64 | GTX 770 2GB + GTS250 512Mb | Intel Xeon i7 4x 3.4ghz | 16 GB ECC Mem | Intel SSD 520 | Dell 27"
SOFTIMAGE l 2011 + OCTANE V1.20
rock1ng
Licensed Customer
Posts: 85
Joined: Fri Apr 09, 2010 1:51 pm

yes,this is the goal,thanks proupin...and sorry if I don´t specified it well.
WIN7x64,Asrock z87 killer/ i7 4770/16gb//GPU: GTX 780 Ti "superclocked" ; Rhino
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