Noise Interior Images

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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3dgeeks
Licensed Customer
Posts: 193
Joined: Wed Jun 11, 2014 8:12 am

We are trying to render an underground train station which has more than 20 small octane plane lights. The lights are creating so much noise, it looks like it wont ever resolve even after 5000 samples on Direct Light /AO. We have tried removing DOF, clamping GI to 100, increasing samples to 1000, but still its really noisy. PMC is a little better but slower.

Why are octane lights such a problem when compared to using the sun system.?
3dgeeks
Licensed Customer
Posts: 193
Joined: Wed Jun 11, 2014 8:12 am

Ok we seem to have solved the problem. We are now getting clean renders using Emissive Materials. We have turned all light emission materials up to 10000 samples and now can get clean images after 1000 to 2000 samples. The also applies to Octane lights, turn samples up really high. We are using DL with AO and sometimes diffuse.
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whersmy
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Posts: 723
Joined: Thu Aug 30, 2012 7:40 am

Do you mean the sampling_rate? That can go to 10000.

Or do you mean the max samples (PT/PMC) setting?
Octane 2022.1.1 nv535.98

x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090

Octane Render experiments - ♩ ♪ ♫ ♬
3dgeeks
Licensed Customer
Posts: 193
Joined: Wed Jun 11, 2014 8:12 am

The Emission Texture sampling rate. Make it high (10000) otherwise the image doesn't resolve.
coilbook
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Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

3dgeeks wrote:We are trying to render an underground train station which has more than 20 small octane plane lights. The lights are creating so much noise, it looks like it wont ever resolve even after 5000 samples on Direct Light /AO. We have tried removing DOF, clamping GI to 100, increasing samples to 1000, but still its really noisy. PMC is a little better but slower.

Why are octane lights such a problem when compared to using the sun system.?
same here love octane except this noise all the time from any kind of light except daylight. unusable for animations at night I hope engineers will come up with better way like CPU renders do - clean and noise free
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