Hey so I'm using Octane 2.05, and I'm encountering an issue with the motion blur in this scene. I'm rendering a POV shot with a magic carpet that's partially in the frame. The carpet is a child of the camera so that it looks like the viewer is sitting on the carpet, but when I render, the carpet is incredibly motion blurred, when there should be very little blur. I'm not sure if this setup is breaking Octane in some way, but I can't figure out a workaround.
Is there a way to shut off motion blur for specific objects but keep it for the rest of the scene? My fix is going to be rendering the scene in two passes and just compositing the non-motion-blurred carpet over top the rest of the scene, but that's going to take twice the time, and the result will be less than perfect.
Here's the scene: https://www.dropbox.com/sh/ux7xluyibb39 ... xEbMa?dl=0
Thanks!
Motion Blur Issue
Moderators: ChrisHekman, aoktar
i'm going to check your scene. But if you don't put octane objecttag or disable option in objecttag will make disactive the motion blur. Also you may not get exact motion blur on Live Viewer. This is not common but it's possible.
Octane For Cinema 4D developer / 3d generalist
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- daabomb101
- Posts: 31
- Joined: Sat Jun 15, 2013 12:51 am
Thanks Ahmet! Motion blur was already set to disabled on the object tag, and I tried removing it too, but so far no luck (not sure if this is what you mean).
I'm checking that but will take some time. I think there is some bug for this condition. My first insight, there is a problem with 24fps data. I'll give you more info soon
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- daabomb101
- Posts: 31
- Joined: Sat Jun 15, 2013 12:51 am
Thanks, I really appreciate it!aoktar wrote:I'm checking that but will take some time. I think there is some bug for this condition. My first insight, there is a problem with 24fps data. I'll give you more info soon