I noticed that Vizpark recommends using an RGB image inside a Texture Environment map in the Environment slot for HDRI rendering, and using the importance sampling setting .
Is this the correct method or is just using RGB image directly in the Environment slot the same?
HDRI Importance Sampling
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
First one is correct. importance sampling helps in case of contrast hdri with small bright areas.3dgeeks wrote:I noticed that Vizpark recommends using an RGB image inside a Texture Environment map in the Environment slot for HDRI rendering, and using the importance sampling setting .
Is this the correct method or is just using RGB image directly in the Environment slot the same?