Exporting unused materials

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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mattfrodsham
Licensed Customer
Posts: 45
Joined: Sat Jun 29, 2013 3:03 pm
Location: Manchester
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I'm not sure if this is a bug or a limitation...

When materials are in the C4D file but not applied to any geometry, the textures used in them are still loaded into the RAM when rendering. Am I missing a setting to avoid this? (I tried all the different update/export settings I think)

Obviously it's not a huge problem to remove unused materials, I was just never aware that they counted towards the export data until today.

Thanks! Matt :)
Windows 8.1 / 4xGTX980 / C4D R18
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aoktar
Octane Plugin Developer
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Joined: Tue Mar 23, 2010 8:28 pm
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Hi,
this is way that how is plugin working. A optimisation for unused materials in my list, but not so easy to implement. Because the plugin is checking every action. And this can be very computational action for plugin. Any other render plugin only sends all data and ignores communication between scene and render data. But Octane plugin doesn't do it. I hope that will make some sense on you.
Octane For Cinema 4D developer / 3d generalist

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mattfrodsham
Licensed Customer
Posts: 45
Joined: Sat Jun 29, 2013 3:03 pm
Location: Manchester
Contact:

Thanks so much for the fast reply,

It's not a big problem at all, but it's important to know. I just wanted to check there was nothing I could do to avoid it!

Thanks, Matt
Windows 8.1 / 4xGTX980 / C4D R18
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