Problem with "Displacement"

Poser (Integrated Plugin developed by Paul Kinnane)

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Erick
Licensed Customer
Posts: 249
Joined: Thu Sep 13, 2012 9:40 am

I wanted to create a carpet.
To start things easy, I simply loaded the "square" primitive prop into an empty Poser scene (incl. the Ground Plane).
For the material set up, I started absolutely basic, by just using a diffuse material, an "RGB colour" as base colour and a noise map for the displacement, to see, how it'd look.
... and first things first, it didn't look good!
Because something is causing this big kind of a line at a perhaps random place, as soon as displacement is enabled.
By turning the camera a bit, the line appears at totally different place.
Did this happen to anyone, too?
What's the deal with it? :geek:

I have attached a few renders, to illustrate it:
Attachments
Camera was turned a bit, Wireframe Render2
Camera was turned a bit, Wireframe Render2
Shading Normals Render1
Shading Normals Render1
Wireframe Render1
Wireframe Render1
DL Render1
DL Render1
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face_off
Octane Plugin Developer
Posts: 15717
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

You can try adjusting the rayepsilon, which might fix the problem. However it is more likely a problem where displacement is set too small relative to the size of the polygon it is place on - so subd the plane should also fix it.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Erick
Licensed Customer
Posts: 249
Joined: Thu Sep 13, 2012 9:40 am

Sometimes a fix can be so easy ... sub'ding the square a few times indeed did the job. :)
Thanks for the help!
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