Picture Viewer doesn't match Live Viewer
Moderators: ChrisHekman, aoktar
something is wrong with this kind of object. I only implemented for Hair objects.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
So I tried to use a different setup but i still have the same problem.
In this case I have just a simple emitter, trail and hair object.
As you can see in the live view each hair has different tonality (the look I'm going for) but in picture viewer each hair has the same color.
Thanks!
In this case I have just a simple emitter, trail and hair object.
As you can see in the live view each hair has different tonality (the look I'm going for) but in picture viewer each hair has the same color.
Thanks!
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- pvtolv_problem3_simpleemitter.zip
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Hi sorry for delay,
Hair data capturing is little tricky in plugin. LV cannot reflect the exact uvmappings and final look of hair strands. Reason is that sdk don't give any render data out of VideoPost rendering. So what's the solution? You should trust to Picture Viewer output not LV for Hairs.
EDIT: found a bug on uv's of hairs. It's reverse on direction of x. But this is not related with you situation. Emitted hair doesn't generates a uv value for our data capture method. I'm looking for a solution, but cannot be possible
Hair data capturing is little tricky in plugin. LV cannot reflect the exact uvmappings and final look of hair strands. Reason is that sdk don't give any render data out of VideoPost rendering. So what's the solution? You should trust to Picture Viewer output not LV for Hairs.
EDIT: found a bug on uv's of hairs. It's reverse on direction of x. But this is not related with you situation. Emitted hair doesn't generates a uv value for our data capture method. I'm looking for a solution, but cannot be possible
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw