Sub-D

A public forum for discussing and asking questions about the demo version of Octane Render.
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Ryoku
Licensed Customer
Posts: 38
Joined: Tue May 25, 2010 5:10 am

I was thinking about this lately Radiance. I understand if I'm running 2 470GTXs, the memory will support around 7 million polys, not including non-procedural textures? Will the renderer support some type of progressive subdivision or the like? Say for example I have a base mesh but I have it set at 2 or 3 Sub-D levels in 3ds max. Would it be possible to just import the base mesh and save memory, while letting the engine subdivide it? Perhaps along the lines of tessellation in DX11 or something.
i7 930 | 6GB DDR3 | 2x Evga 470GTX | Windows 7 x64
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Hi,

We have no direct plans yet regarding this, we're investigating displacement scheduled for v2.0

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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