I have a mesh, which is a multiresolution sculpt (and is not freezed).
I've applied a texture map for bump for it.
The problem is the texture is distorted due to the displacement nature of the multi-res sculpt (see the pic on the left).
I tried to freeze my mesh in order to create a new, better UV map. The problem is the mesh after freezing the geometry is so dense that it's unworkable with anymore (it takes 15-20 sec. to do anything in modo).
Sooo in order to have a nice, even fabric bump on my object I figured I would use a modo Planar projection for it instead of a bad UVmap.
... and here' s the problem. Using a planar projection the bump looks very different from the previous tecnique (with a UV map).
I'm not sure is this an Octane or a modo problem? bug?
why are these two pictures below so diferent?
It's the same texture for the bump. The only difference is the way it is projected.
