Hi Guys...
Even though I have been using ovtane in max for a while now...I have always had problems understanding a few things...I wanna be able to get the most regarding speed and memory saving...so I have a few questions:
Example: a scene where u have a room furnished, a skinned character, moves a "chair" from one point to another...
What setting should we put for the chair?
What setting should we put for the Skinned (deformable) character?
What setting should we put for the rest of the static objects in the scene?
Also i have been confused as to what exactly is "auto-update movable proxy"?
question about movable proxy option.
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
- MaTtY631990
- Posts: 754
- Joined: Thu Apr 08, 2010 8:38 pm
Say you have a lot of different lights in a scene where there is differences in size and power, you will find some lights are creating more noise. Dedicating more samples for those lights will help a lot.
Two reasons of using movable proxynildoe wrote:Hi Guys...
Even though I have been using ovtane in max for a while now...I have always had problems understanding a few things...I wanna be able to get the most regarding speed and memory saving...so I have a few questions:
Example: a scene where u have a room furnished, a skinned character, moves a "chair" from one point to another...
What setting should we put for the chair?
What setting should we put for the Skinned (deformable) character?
What setting should we put for the rest of the static objects in the scene?
Also i have been confused as to what exactly is "auto-update movable proxy"?
1) animated objects (speeds up geometry preparation)
2) huge amount of instances (saves gpu memory and speed up geometry preparation)
negative effect - slowing down the render.
Karba so if I want to have faster renders I should inspect the scene and evaluate/static objects and leave those unchecked for movable proxies and only activate proxy on stuff that actually move..regardless if its deformable object or not yes?
In my example above..the only things that should be movable proxy should be the character and the chair..yes?
N
In my example above..the only things that should be movable proxy should be the character and the chair..yes?
N
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
Yepnildoe wrote:Karba so if I want to have faster renders I should inspect the scene and evaluate/static objects and leave those unchecked for movable proxies and only activate proxy on stuff that actually move..regardless if its deformable object or not yes?
In my example above..the only things that should be movable proxy should be the character and the chair..yes?
N

It doesn't really matter deformable or not. Main key - not static.
cool! thx alot
Nildo
Nildo
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
- visionmaster2
- Posts: 107
- Joined: Wed Apr 10, 2013 12:52 pm
cool !
great thread.
thank you Nildoe and Karba.
great thread.
thank you Nildoe and Karba.