question about movable proxy option.

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nildoe
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Hi Guys...

Even though I have been using ovtane in max for a while now...I have always had problems understanding a few things...I wanna be able to get the most regarding speed and memory saving...so I have a few questions:


Example: a scene where u have a room furnished, a skinned character, moves a "chair" from one point to another...

What setting should we put for the chair?
What setting should we put for the Skinned (deformable) character?
What setting should we put for the rest of the static objects in the scene?

Also i have been confused as to what exactly is "auto-update movable proxy"?
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
coilbook
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+1
would like to know what increasing samples from 1 to 1000 do in octane lights and mesh emitters. We need detailed 3ds max 2.0 manual and not 1.5
MaTtY631990
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Say you have a lot of different lights in a scene where there is differences in size and power, you will find some lights are creating more noise. Dedicating more samples for those lights will help a lot.
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Karba
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coilbook wrote:+1
would like to know what increasing samples from 1 to 1000 do in octane lights and mesh emitters. We need detailed 3ds max 2.0 manual and not 1.5
You should read 1.5 manual at least. All those features come from 1.5.
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Karba
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nildoe wrote:Hi Guys...

Even though I have been using ovtane in max for a while now...I have always had problems understanding a few things...I wanna be able to get the most regarding speed and memory saving...so I have a few questions:


Example: a scene where u have a room furnished, a skinned character, moves a "chair" from one point to another...

What setting should we put for the chair?
What setting should we put for the Skinned (deformable) character?
What setting should we put for the rest of the static objects in the scene?

Also i have been confused as to what exactly is "auto-update movable proxy"?
Two reasons of using movable proxy
1) animated objects (speeds up geometry preparation)
2) huge amount of instances (saves gpu memory and speed up geometry preparation)

negative effect - slowing down the render.
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nildoe
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Karba so if I want to have faster renders I should inspect the scene and evaluate/static objects and leave those unchecked for movable proxies and only activate proxy on stuff that actually move..regardless if its deformable object or not yes?

In my example above..the only things that should be movable proxy should be the character and the chair..yes?

N
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
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Karba
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nildoe wrote:Karba so if I want to have faster renders I should inspect the scene and evaluate/static objects and leave those unchecked for movable proxies and only activate proxy on stuff that actually move..regardless if its deformable object or not yes?

In my example above..the only things that should be movable proxy should be the character and the chair..yes?

N
Yep :)

It doesn't really matter deformable or not. Main key - not static.
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nildoe
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cool! thx alot

Nildo
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
visionmaster2
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cool !
great thread.
thank you Nildoe and Karba.
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