Animation Rendering Plugin VS Standalone

Autodesk Maya (Plugin developed by JimStar)

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seltzdesign
Licensed Customer
Posts: 34
Joined: Mon Jan 17, 2011 4:50 pm
Location: Zurich, Switzerland

Hello.

I was wondering why animation rendering using the Maya Plugin is so much slower than rendering in the standalone?

I have been rendering an animation where more and more geometry is building up. It basically starts with 1 mesh at frame 1 and 1000 meshes by the end.

In the IPR renderer it took around a minute for a frame using 1 render slave.

So I was rendering with Maya Batch Render and noticed that it took around 2 minutes per frame.

Later I tried exporting the whole animation as an Alembic file and then rendered using the "render imported animation" function in Octane Standalone. All other settings were the same.

It started out taking about 3 seconds per frame and later got longer till about 1 minute per frame. The rendertime using the batch render was always exactly the same at 2 minutes.

How come there is such a difference? I thought that was only a problem, back when the plugins would export each frame and then render in octane.

Coming from Cinema4D, I have to say I dont get Maya's Animation rendering. Why is it called batch rendering? Why cant I see what it is rendering? Just having that console telling me how far it is along?? It seems so antiquated. Isn't there a better tool to render Maya Anmiations? How can I set up multiple animations to be rendered after another (ie. batch rendering animations).

Thanks for any clarifications :)

Best, Armin.
If you are not failing every now and again, it's a sign you are not doing anything very innovative.

- Woody Allen

Dual Xeon | 32GB Ram | 4 x GTX 580
Wenneker
Licensed Customer
Posts: 111
Joined: Mon Jun 02, 2014 4:12 pm

Maya's batch rendering is designed to be done in the background while you continue working on the next shot. This works best with a separate rendermanager. Yes you can start a batchrender in the gui but it's mostly done through the commandline using a rendermanager. Have a look at programs like Smedge Renderpal Muster etc.
If you want it is also possible to render animations in the renderview and save them out through mel/python scripts but I would not recommend this.
Win 7 x64 | i7-4930 | 64gb | 4x gtx 780Ti 3gb
prodviz
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Posts: 543
Joined: Sun Jul 14, 2013 6:00 pm

Are the renders taking twice as long because batch rendering includes motion blur and the IPR does not?
seltzdesign
Licensed Customer
Posts: 34
Joined: Mon Jan 17, 2011 4:50 pm
Location: Zurich, Switzerland

prodviz wrote:Are the renders taking twice as long because batch rendering includes motion blur and the IPR does not?
I don't think that is the case. The IPR does include motion blur (at least object motion blur). And I mean the difference between rendering the animation in the standalone and the batch render of Maya.

The standalone and IPR in Maya take the same time per frame. What's strange, is that like I said the early frames of the animation are very quick (around 3 seconds for 400 samples in standalone and IPR) and then get slower towards the end as more and more geometry builds up (around 1:30 minutes in standalone and IPR).

Whats weird is that the batch render in Maya ALWAYS takes 2 Minutes per frame, no matter if it is the first or last frame, which I dont understand.
If you are not failing every now and again, it's a sign you are not doing anything very innovative.

- Woody Allen

Dual Xeon | 32GB Ram | 4 x GTX 580
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