I was wondering why animation rendering using the Maya Plugin is so much slower than rendering in the standalone?
I have been rendering an animation where more and more geometry is building up. It basically starts with 1 mesh at frame 1 and 1000 meshes by the end.
In the IPR renderer it took around a minute for a frame using 1 render slave.
So I was rendering with Maya Batch Render and noticed that it took around 2 minutes per frame.
Later I tried exporting the whole animation as an Alembic file and then rendered using the "render imported animation" function in Octane Standalone. All other settings were the same.
It started out taking about 3 seconds per frame and later got longer till about 1 minute per frame. The rendertime using the batch render was always exactly the same at 2 minutes.
How come there is such a difference? I thought that was only a problem, back when the plugins would export each frame and then render in octane.
Coming from Cinema4D, I have to say I dont get Maya's Animation rendering. Why is it called batch rendering? Why cant I see what it is rendering? Just having that console telling me how far it is along?? It seems so antiquated. Isn't there a better tool to render Maya Anmiations? How can I set up multiple animations to be rendered after another (ie. batch rendering animations).
Thanks for any clarifications

Best, Armin.