linear workflow using standalone

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daveyt
Licensed Customer
Posts: 122
Joined: Wed Aug 08, 2012 9:34 pm

Is there anyone who would care to describe there linear work flow using octane standalone.

I've noticed my images are lacking realism and I'm sure its due to this linear workflow,

I understand why textures gamma are corrected to 1
and most hdri are set to gamma 1

but not sure what my camera imager gamma should be set to.

regard
D
gtx 580 3gb gtx 660ti 3gb win 7 blender 2.65
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glimpse
Licensed Customer
Posts: 3740
Joined: Wed Jan 26, 2011 2:17 pm
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hi, D.

As far as I remember, You don't need to do anything with textures, corrections, etc (they are loaded as they should be).
Simply choose linear from imager presets & tune gamma to 2.2 (at least that was before, so if they haven't changed anything)
Don't use those presets too much, but some of them have different gamma, so You should keep a sharp eye just in case..
in the end it should look right..(doesn't matter so much if that is right). Simply try playing around & post some progress!
daveyt
Licensed Customer
Posts: 122
Joined: Wed Aug 08, 2012 9:34 pm

glimpse wrote:hi, D.

As far as I remember, You don't need to do anything with textures, corrections, etc (they are loaded as they should be).
Simply choose linear from imager presets & tune gamma to 2.2 (at least that was before, so if they haven't changed anything)
Don't use those presets too much, but some of them have different gamma, so You should keep a sharp eye just in case..
in the end it should look right..(doesn't matter so much if that is right). Simply try playing around & post some progress!
thanks Glimpse, will carry on playing around with it..
gtx 580 3gb gtx 660ti 3gb win 7 blender 2.65
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