Hello all, I've got a model, uv sets, and textures.
In the model, uv's are fine, mental ray renders fine, all good, but in Octane, I've got textures every where except in some places the poly-faces of geometry will not take the texture only some color given by what I supposed to be general tone of the texture file.
The same face will not use the Octane image texture node to display the texture, but if I put a Octane Checker Node every thing is alright...
I'm lost