UV and texture problem

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

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philipni
Licensed Customer
Posts: 24
Joined: Wed Aug 06, 2014 4:39 pm

Hello all, I've got a model, uv sets, and textures.
In the model, uv's are fine, mental ray renders fine, all good, but in Octane, I've got textures every where except in some places the poly-faces of geometry will not take the texture only some color given by what I supposed to be general tone of the texture file.
The same face will not use the Octane image texture node to display the texture, but if I put a Octane Checker Node every thing is alright...

I'm lost
philipni
Licensed Customer
Posts: 24
Joined: Wed Aug 06, 2014 4:39 pm

So tried out different export, and DAE_FBX with Triangulation ON, did give a clean mesh.
All uv's and poly faces are texturing correctly
prodviz
Licensed Customer
Posts: 543
Joined: Sun Jul 14, 2013 6:00 pm

Good to know, cheers for the info.
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