Can you send to me a scene with this problem to test it here?MrFurious wrote:Sorry Juanjo I'm really throwing these at you tonight.
I have another 'bug' not sure if you would call it a bug but it doesn't work as it did pre 2.0
It has to do with the Sun Direction (HPB Vector) input parameter. I use a small node setup to switch between multiple 'suns' (LW distant lights) depending on the current camera. For example if Camera 1 is current, octane will use the Sun Direction info from Sun 1. Switch to Camera 2, and Octane uses Sun 2 direction, and so forth. In IPR I'd need to frame-shift to see the sun light change, but it worked really well.
Problem is, now when I F9 render the sun direction parameter isn't read, & looks like it reverts to 0,0,0. A simple vector node connected to the sun direction input works, but not from a node network returning vector info.
I think whatever 'scene update' procedures happening pre F9 render something isn't updating as it used to. I've checked my Rendering Scene Update Mode is set to Full Scene Reload.
Hope this makes sence.
-Juanjo

