Updating shaders - increasingly long

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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dono
Licensed Customer
Posts: 41
Joined: Sat Oct 23, 2010 11:56 pm
Location: Paris
Contact:

Hello ;)

I have a problem with a scene. The rendertime by frame is 10 seconds at the beginning, but increase as the time (40 seconds with 50 frames rendering). It is the "Updating shaders" that is inscreasingly long, while there is no new texture or shaders, no camera movement, ...

If i stop the frame (40 seconds rendering and it continue to increase...), and i restart this frame, it falls again at 10 seconds.

What happenned ????????? :shock: I have 5000 frames to render, and it is a real concern :( :( :( :(

Thanks for advice !

OctaneRender™ for Blender 1.55 - 4.10 beta Win
Blender Octane Edition - 1.55 - 4.10 beta (2.70)
Windows 7
blender 2.49 - Octane pre-Beta2.3v5 - NVIDIA GeForce GTX 260 - cudatoolkit_3.2.16_win_32 - driver
260.99_desktop_winxp_32bit_international_whql - windows xp - 3.25 Go RAM
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JimStar
OctaneRender Team
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Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Are you able to give me this scene?
dono
Licensed Customer
Posts: 41
Joined: Sat Oct 23, 2010 11:56 pm
Location: Paris
Contact:

Hello,

The blend is too heavy, and multiple asset links to post it... :(

A friend wrote a python script to relaunch the render, by image block, so the rendertime relaunch also...

I will give the scene if i will have the same issue with a little blend.

Thanks.
blender 2.49 - Octane pre-Beta2.3v5 - NVIDIA GeForce GTX 260 - cudatoolkit_3.2.16_win_32 - driver
260.99_desktop_winxp_32bit_international_whql - windows xp - 3.25 Go RAM
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